OK, let's think about some houserules.
I think it goes without saying that this should be a "roleplaying" game - players will play "in character" and try to make some good stories. Charging at windmills and idiosyncratic personal goals are encouraged, so long as they do not make life too hard for other players (e.g. no disbanding all your armies).
Beyond that I propose that the theme of this game be "Conquest" (). We should aim to conquer all the factions that Rome actually did conquer and each player should dedicate their reign to targeting one of those factions.
Specifically, I propose:
(1) VH campaigns; M battles
(2) No retraining, except ships and full units (to get upgrades)![]()
(3) No extermination![]()
(4) Fleets can only transport on a 1:1 basis (e.g. one tireme: 1 unit)![]()
(5) Historical armies - see below![]()
Notes:
1. Target factions:![]()
The game should last until the following factions are destroyed:
Carthage, Iberia, Greece, Macedon, Thrace, Seleucia, Egypt, Pontus, Gaul, Spain, Numidia.
Other factions (Parthia, Germany, Armenia etc) could be targeted but don't have to be.
2. Historical armies:until the Marian reforms, the following rules should be adopted:
(1) There can be no more than one Roman unit per allied unit (generals excepted).
(2) Roman infantry must be deployed in the ratio:
2 hastati: 2 principes: 2 velites: 1 triarii
(use common sense where this exact ratio is not possible - e.g. 1 hastati, 2 principes is ok but 1 hastati, 2 triarii is not)
(3) No more than two ranged foot units (slinger or archer) per stack.
(4) No more than four cavalry units (excl. generals) per stack.
Typically, players should aim for two kinds of armies:
(a) Full stack Consular armies - 2 legions + 2 alae
2 hastati, 2 principes, 2 velites, 1 triarii, 1 funditore, 1 equites, 1 general
+ 10 assorted allies (one slot can be a second general, a tribune).
(b) Half stack Praetorian armies - 1 legion +1 alae
1 hastati, 1 principes, 1 velites, 1 general, and 1 of either triarii, equites or funditore
+5 allies
After the Marian reforms, half the stacks should still be allies (auxiliaries).
Roman units should be in the ratio: 1 first cohort: 3 legionnaires.
So a half stack army - a legion - could be:
1 First cohort; 3 legionnaires; 1 general + 5 auxiliaries
And a full stack army - two legions - could be:
2 first cohort; 6 legionnaires; 1 general; 1 artillery
+10 auxiliaries (one slot can be a second general, a tribune)
Equites should be disbanded and not recruited after the Marian reforms.![]()
What do people think? Anyone dislike some of the above rules? Want to add more?
[EDIT: The following rules were proposed but have been withdrawn - see discussion in later posts.]
(6) On receiving the savegame, each player except the first must immediately make three announcements(a) their primary target faction; (b) their secondary target faction; (c) their most favoured ally.
(7) Each player will then play until their primary target faction is destroyed (success!) or their leader dies (failure
). Players who start their turns with leaders aged over 55 can play on after their leader dies
.
(8) Secondary target factions must be raided- the player must enter their territory and try to destroy their field armies, but must not take any of their cities.
(9) All other factions (rebels are not a faction) can only be defended against - their territory cannot be entered, except in hot pursuit of a repelled invading army.![]()
(10) Most favoured allies must be given military support if attacked and at the end of each turn must be given any excess gold in the treasury above 50,000.![]()
(11) The first player must play until South Italy, Sicily, Corsica and Sardinia are Roman, then retire.![]()
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