Oh drat, I was trying to follow our house rules in my own campaign and I just forgot ! :) :) Oh well, I autoresolved at Rhegium in my campaign so now I'll call it 'even' with the AI. You will still get 2-1 kills on autoresolve I suspect.Originally Posted by econ21
There have been changes since I last experimented, but the major problem is when phalanx charges phalanx. They charge right into each other's formation and it becomes a chaotic melee, the so-called 'mosh pit'.
The best way to use hoplites is to use them defensively in guard mode. If you want to attack with them, best results are reached with taking them off guard mode. The triarii also have phalanx ability. You can tell by they way they hold their spears.
The whole thing is caused because they 'downgraded' the phalanx units in RTW patch 1.5 (this is not a RTRPE issue).
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