Just an out of character note on the direction of this campaign - it's been said that I'm pushing the PBM into the direction of a "blitz" campaign, which is uninteresting. I confess there's an element of truth in this, although I did not plan to take Carthage until I found they held Messana (do they start with Messana?) I have ended up blitzing, although it was interesting - at least for me.
Inevitably, we will vote for candidates and motions for a variety of reasons. For the good of the Republic. For other role-playing reasons. Or because we as players want to see the game to play out in a certain way. That's fine and I don't mean to bulldoze the campaign in any particular direction. I've certainly been playing Quintus as a bulldozing conqueror, although I am not sure which of the three kinds of reason explain that (may be all three).
But I would like to make a few observations on gameplay, based on my experience with RTR. Basically, it can be really easy as Romans. They have some really nice units and a fairly "safe" starting position. Our rules try to constrain them in various historical ways - especially the historical armies. The most boring TW game I've ever played was a "win at all costs" RTR game as Romans. A full stack of principes and funditores kills everything effortlessly.
Conversely the most fun (solo) TW game I've ever played was also a RTR game as Romans, one in which I ended up at war with almost everyone (Carthage, Greece, Gaul, Macedon, Spain, Numidia, Seleucia, Germany) simultaneously and although I got to 50 provinces, I never really knocked out any of them. My armies were spread out, under-strength, battling all over the place, far far from home. The no-retraining and no extermination rules really make fighting far from home tough. The VH campaign difficulty means the AI can keep throwing full stacks at you. Similarly, in this campaign, it was really fun to try to take Sicily very quickly on a shoestring (apologies for Shifty157 for having to use him to control Syracuse). I had to make some careful strategic choices, as I knew our position was precarious and we were potentially over-extended.
Anyway just a few thoughts - players are free to try to push this campaign in any direction they want. One of the nice things about playing Roma is that they have such potential, you can do lots of adventurous things (anyone want to sail to Britain?). There's really only one rule - that we try to make it fun.
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