That's nasty![]()
I looked into the naval thing and it seems only Macedon and Ptolemy are able to build naval III and the monster ships. I'm not so sure about this, as I saw the Greeks sailing around with them, but they might have started with them. The good news is that Carthage is supposed not to be able to build naval architecture, but they start with naval tradition warports, which gives them access to Superior Quadriremes at most if I read this correctly, while the Romans should eventually be able to build the stronger Corvus Quiquiremes.
More good news : The cavalry rebalancing EDU is approaching its finish. Then cavalry will become much more effective for both sides. It's being held up because now it seems the war elephants are the equivalent of M1A1 abrams tanks. By the way, you have been mighty active on the RTR forums, Econ21, good to see you hanging around.
Alternative way of getting around CTDs caused by the AI : When a CTD occurs during AI movement, it is possible to see which faction is causing it. Then you can restart and end the turn again, and press escape the moment that faction starts its turn. If you then save and reload the game you might pass the critical faction without mishap. I have not experimented with this, but it is good to know in case we get stuck somewhere.
Lastly, should someone be wondering whether we need the 'Fix for Aleria port', don't bother as it was included in the last version of M&N mod already.
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