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Thread: CTD on revolt to owning faction

  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default CTD on revolt to owning faction

    I really should be able to work this out, but I seem to be stuck on the matter.

    I have 3 factions, factions empire_east, sassanids and franks (all with vanilla associated cultures).

    Whenever the sassanids or franks (whether AI or local) have a peasant revolt in an empire_east settlement *and* that settlement has no recruitment buildings of the empire_east faction it it, then a CTD occurs.

    So clearly the game will not allow empire_east cultured settlements to rebel to ungarrisoned empire_east settlements for some reason (whereas it works fine for the settlements of the other 2 factions revolting to ungarrisoneds). Clearly, the empire_east situation is different as their own cities occupied by themselves revolt to slaves and that works fine.

    I have tested this CTD and discovered that as soon as a core building exists the CTD occurs - i.e. it does not occur when the core is not present.

    I can see nothing wrong in the EDB, I can see nothing wrong with the tags (default culture etc.), I cannot see how the SM core model would cause a problem.

    I'm a bit stuck. I really should not be. But I am. Any thoughts would be welcome.
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: CTD on revolt to owning faction

    Is this the CTd we were talking about on MSN DolGuldur? So are other people getting it now and not just you?

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD on revolt to owning faction

    Yes and yes.
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  4. #4

    Default Re: CTD on revolt to owning faction

    Seems like it has something to do with culture assignment or faction creator assignment. Culture changes sort of when core buildings are updated by factions (things change like the overall look of the city on the battle map - the houses there, the town square, etc. as well as the look of the city on the strat map). I don't know what's going on, but it seems like it does have something to do with that - I never fully understood what was going on with the revolt to slave status anyway, and in EB we just sort of took it out as an option for faction creator status and plugged in legitimate factions instead.

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD on revolt to owning faction

    This does not occur in a revolt-to-slave event, but in the revolt-to-owning-faction event after another faction has a civil revolt (i.e. of loyalists) and none of the owning faction's recruitment buildings are present and where there is a core building - removing the rebel cities from the start of the game would not do anything.

    The status of the city cannot be at fault as it does not CTD under original ownership, it must be something that occurs when passing from one faction's ownership to another through a revolt that touches upon the fact that there is a core building present (though this latter is not the case if recruitment buildings of the loyalists are present). The CTD occurs immediately on pressing the end-of-turn button (and I mean immediately).

    I don't like bugs to get the better of me - I will try and work this one out! ;)

    EDIT: Has anyone done any research or worked out how the game determines which units of a faction are placed in a loyalist revolt? It seems based on the recruitment buildings available to some extent but then sometimes you get an ungarriisoned when there are no recruitment buildings and at other times a huge variety of trops when there are no recruitment buildings!
    Last edited by Dol Guldur; 05-19-2006 at 09:49.
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  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: CTD on revolt to owning faction

    Really stupid question, but does your sm_factions still have the shadowed_by, shadowing bit in for the e_e_rebels?

    I've had problems in game before playing e_w and e_e when I destroyed buildings and garrison in besieged settlements I knew I was going to lose. Had assumed it was to do with game then trying to revolt to e_w/e_e rebels
    but clashing with take over by besieging army - but from your description CTD could be explained by this bug.
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  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD on revolt to owning faction

    No, that was disabled long ago on both factions - and it's been running smoothly up until recently. But good thinking, it did cross my mind.

    BTW, another reason for shadowing problems may be if you do not have loyalty active in your leaders.

    There must be a simple answer to this...
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  8. #8
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD on revolt to owning faction

    I built a new core building of the invading culture. On rebellion it did go to slave but then CTD'd after the invading army had been thrust out of the settlement - so not an as immediate CTD this time....

    I still cannot isolate the problem other than to say that recruitment buildings (any - inc. ports and core; as long as there is a unit recruitable) stop the ctd as does the existence of no core building.
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