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Thread: conversion editing.

  1. #1
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default conversion editing.

    Ok guys i'm not sure where to start so bear with me if i ask things in the wrong order, i'm making my own mod (link in sig) which can be viewed in the forge section it's the End of Days one, and i'm getting to the point where the majority of work to be done is text editing so....

    1. i need to flush out a bunch of factions leaving only the ERE and rebels,WRE and rebels, Franks, Saxons, Sassanids, Huns, and Romano British, the huns will remain a hoard, so which files do i need to edit to get rid of all the others, remembering slavs are emergent.

    2.how do i make the romano british playable from the start.I know i have to give them a province but will there be a problem with their original emergence status, and if so which file do i edit to solve this.

    3. Can i make the roman rebel factions playable from the start

    4.i'm going to use seleukos map(when i've asked him) so do i need to copy his world folder in to my Bi world folder but edit the Descr_strat, or will there be problems with other files, i don't know anything about maps so any advice would be good.

    is there any particular order i should do these in,

    Is there a Descr_strat editor which is easy to use for a total text editing donut like me!

    Thanks for any help.
    Sj.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: conversion editing.

    Anyone feel free to shoot me down on this I normally remember how to do things for only 1/2 hour after I've done them! anyway...

    1. to take out factions from a campaign I think you only need to remove them from descr_strat.txt and descr_regions.txt, in descr_strat re-assign any settlements they own to other factions or slave and remove completely the rest of their listing, remove them from playable/non-playable list and remove their diplomatic status lines, not sure but you may also need to remove any slave armies that are sub-factions of those removed. In descr_regions.txt change the default faction (3rd line down) to a faction that remains in descr_strat. To stop slavs emerging you can just delete their trigger from descr_events.txt and they will never appear.

    2. give them their province and create a starting family tree for them (suggest copy a relatively short one from another faction and substitute Romano_Brit names). Remove ", spawned_on_event" in sm_factions.
    To disable their emergence trigger - which does cause problems if left in - simply remove or rename the 'britain' hidden resource (effects descr_regions and export_descr_buildings)

    3. yes I think so, if you remove the shadowed_by and shadowing references in sm_factions and give them 'normal' listing in descr_strat they will work like a normal faction. If you want them to continue taking over roman provinces on rebellion don't change shadowing in sm_factions. (I think the rebellion can be buggy especially if the empire/rebel factions besiege each other but don't know if this is made any worse by having them on at the start)

    4. to use a new map, if his works as a provincial campaign you should just need the world/maps/campaign/campaign_folder whether that works with what you have modded so far will depend on if you are both starting from the same version of BI and what's been modded at the higher levels.

    Suggest you start by getting the map to work with whatever you have done so far. You'll need to start from his text files in the campaign/campaign_folder so that the descr_region colours tie up with the regions_map.tga and adapt the descr_strat file to suit any changes you may have made to buildings / units / family names etc. Don't forget you also need his campaign_folder_regions_and_settlement_names.txt in your
    data/text folder.

    Once you get anything working make a back up of it and then try the next step. Good luck.
    Not used mods before? Looking for something small and fun?!
    Download the:

  3. #3
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: conversion editing.

    Wow, awsome, thanks alot,Your definitely on my christmas list.

  4. #4

    Default Re: conversion editing.

    Is there a Descr_strat editor which is easy to use for a total text editing donut like me!
    You might want to try the one BrandonM has made, there´s a link to it in the Scriptorium. Whether it´s easy to use I don´t know, but from the description of it it´s got quite a couple of handy features. The only other one is the discontinued TiME editor, but that one was, as far as i know, developed for 1.2 and is unfinished.

  5. #5
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: conversion editing.

    Branddon M already pm'ed me with an amazing offer of help. thanks for the suggestion though.

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