Originally Posted by
Risasi
It is highly unlikely that it will work. There is just so much scripting being done by the RS2 team, and the way they have folders for each faction just makes it worse. I also already know it doesn't work with EB, due to the four season scripting. I'm thinking about trying this script with RTRVII. All my friends and I have been playing a hot seat game of RTR 6 PE, unless the added scripting breaks hotseat that might be the only recent mod that is compatible.
Hello, first of all a big thanks to Myrddraal for this mod, since thanks to this me and my friends are still playing Rome TW after all this time. I hope he updates his generator though, since I cant seem to get it to work for Win 7 64bit, regardless of setting the compatibility or running it in admin rights.
Second, this mod works even for super heavily scripted mods like EB and RS2. I haven't really tried it in EB, since I dont have the mod, but I am confident that as long as the background script is the same, I am sure it will work.
To make it work for RS2, all you really have to do is to get the hotseat code eg.
After getting the code, simply copy the part that is in bold. Then proceed to the mod folder -> data -> scripts -> show me -> background_script.txt
Then proceeed to the very last part of the code. Place the code that you've copied BEFORE the:
Make sure you leave a single space BEFORE and AFTER the lines monitor_event FactionTurnStart FactionType and end_monitor
For RS2, I guarantee that it works, since me and my mates have an ongoing hotseat as we speak. I hope that helps. :)
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