Hi there Christianus.
I did know that. Marcus' script is an expanded version of my basic script (he uses the advisor to announce the season, and there's tons of other stuff there too)In RTR the most well done 4tpy script is the Marcus Camillus 1.92. (You probably know that anyway)
I'm not keen on 'incorporating' this mod into any other release. It can be installed in combination with any mod if you are determined. If people would like to release a 'RTR multiplayer pack' which would be a script combining my MP script with the RTR script, then feel free, but I'd rather it was a seperate release, principally associated with my mod, not RTR.
This may seem harsh and quite different from my usual 'free use' attitude. I don't hold it against Marcus Camillus, but I was disappointed when I saw the re-branding of what represented a lot of work for me as 'Marcus Camillus's 4tpy mod'. I've sorted that with Marcus myself, and there's a lot more to his script than there in my basic code, but nontheless I'd rather not see that happen to the MP script.
That is what I meant, but I don't think it'll work. It would be better to Copy/Paste the code generated by my script-gen into the RTR script and run the RTR script as you usually do.What do you mean by re-run the RTR script? Do you mean to re-run it just like one usually does, and both scripts gets ignited at the same time?
Hi there junkmonk.
I never got around to implementing battles so at the moment battles must be auto-resolved. The method I had in mind for implementing battles is to export the battle as a historical battle, share the historical battle files, play the battle of LAN or internet, then re-import the results by the use of a script. If someone wants to help me continue the development of this, I need help on these programming aspects: Communication between the computers and automated transfer of files, and extracting information from the save files (something which has been done before).
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