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  1. #1
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    It is the

    C:\Program Files\Activision\Rome - Total War\Data folder


  2. #2
    stalin
    Guest stalin's Avatar

    Default Re: New Sprites

    thank you. I'll try them now

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    Plan on doing more sprites Bonny?
    Ja mata, TosaInu. You will forever be remembered.

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  4. #4
    stalin
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    Default Re: New Sprites

    The ones i tried work and look fine. Thanks! Now if someone could do the missing unit cards...

  5. #5
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    @Proper Gander

    why haven't they been included into .074? It doesen't take very long to make them, and they aren' very big.

    @edyzmedieval

    i have already done the sprites for all factions except getai, gaul, sweboz, averni, yuehze; at the moment i'm considering if i upload them (have to convert them to .dds first to make them smaller, that takes some time)


  6. #6
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Bonny
    @Proper Gander

    why haven't they been included into .074? It doesen't take very long to make them, and they aren' very big.
    i did after the release.
    i'd've done them sooner but i had alot of work and final exams to do. along with some bit of private life to take care of.

  7. #7
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Sprites

    @bonny
    are there sprite for pahlava too? when i take pictures of battlemap from long distance, some unit appear to be white sprited, it could be nice to have sprite complete for this faction too, thanks bonny.

    @proper grander if there are already done sprite for 0.74, why you nice people dont relase an 0.74c version with sprites? it should be very nice for people out there

  8. #8
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    There are some missing Pahlava sprites.

    I want the Getai ones.
    What about skinning? Know any skinning?
    Ja mata, TosaInu. You will forever be remembered.

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

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  9. #9
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Obelics
    @proper grander if there are already done sprite for 0.74, why you nice people dont relase an 0.74c version with sprites? it should be very nice for people out there
    many people work on EB in all sorts of ways, and it takes a lot of organisation.
    sprites are the last priority. the porting is the top priority at the moment.

    Quote Originally Posted by Bonny
    @ proper gander
    thats a good reason, sorry for my stupid question
    not at all, no worries

    Quote Originally Posted by Bonny
    just anotherone:

    1. If models have different skins (one normal and one merc) for the same faction, like Praetorians and Cohors Evocata (lybian speaman early, late / Liby-Phoenician Infantry early, late....), the game uses the merc sprite for both units. The tga files are different, and the path in the descr_model_batle.txt for both both files are corecct, i checked it again, again and again......
    Do you had the same problem, and do you found a solution for that?
    errrm, that's weird i never saw such a thing.

    i am only making one for each unit that all the factions share. colours vary a little bit, that's true, but it's hardly noticable.

    above all it takes up less space. there is also a different problem that can my minimalised this way.
    some sprites for some units don't work, whereas they do for the same unit for a different faction. when i say they don't work, i mean that they sink into the ground when you zoom out.
    we've tried to solve this and had a lot of discussion on this topic, but we couldn't really solve it. many assume that it has something to do with alpha channels IIRC.
    if we only use one sprite for every unit we can use one of the ones that work.


    sorry for the late reply, i wanted to reply immediately but was distracted, then i forgot all about it.

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