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  1. #1
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Bonny
    @Proper Gander

    why haven't they been included into .074? It doesen't take very long to make them, and they aren' very big.
    i did after the release.
    i'd've done them sooner but i had alot of work and final exams to do. along with some bit of private life to take care of.

  2. #2
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Sprites

    @bonny
    are there sprite for pahlava too? when i take pictures of battlemap from long distance, some unit appear to be white sprited, it could be nice to have sprite complete for this faction too, thanks bonny.

    @proper grander if there are already done sprite for 0.74, why you nice people dont relase an 0.74c version with sprites? it should be very nice for people out there

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    There are some missing Pahlava sprites.

    I want the Getai ones.
    What about skinning? Know any skinning?
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  4. #4
    Member Member Bonny's Avatar
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    Default Re: New Sprites

    @ proper gander
    thats a good reason, sorry for my stupid question

    just anotherone:

    1. If models have different skins (one normal and one merc) for the same faction, like Praetorians and Cohors Evocata (lybian speaman early, late / Liby-Phoenician Infantry early, late....), the game uses the merc sprite for both units. The tga files are different, and the path in the descr_model_batle.txt for both both files are corecct, i checked it again, again and again......
    Do you had the same problem, and do you found a solution for that?


    @obelisc

    i have done them (and iberia, karthadastim, rome, iberia, sauromatae, bactria, too), but i didn't change the tga files to .dds yet (this take some time, after you have converted them,you have to rename all .dds files to .tga.dds manually), and i didn't tested them all (if i had made a typo in the descr_model_battle.txtl, you get CTD's instead of usable sprites)

    @edyzmedieval
    maybe i'm doin the missing getai/german/gaul/aedui ones, too
    Last edited by Bonny; 05-22-2006 at 20:55.


  5. #5
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Obelics
    @proper grander if there are already done sprite for 0.74, why you nice people dont relase an 0.74c version with sprites? it should be very nice for people out there
    many people work on EB in all sorts of ways, and it takes a lot of organisation.
    sprites are the last priority. the porting is the top priority at the moment.

    Quote Originally Posted by Bonny
    @ proper gander
    thats a good reason, sorry for my stupid question
    not at all, no worries

    Quote Originally Posted by Bonny
    just anotherone:

    1. If models have different skins (one normal and one merc) for the same faction, like Praetorians and Cohors Evocata (lybian speaman early, late / Liby-Phoenician Infantry early, late....), the game uses the merc sprite for both units. The tga files are different, and the path in the descr_model_batle.txt for both both files are corecct, i checked it again, again and again......
    Do you had the same problem, and do you found a solution for that?
    errrm, that's weird i never saw such a thing.

    i am only making one for each unit that all the factions share. colours vary a little bit, that's true, but it's hardly noticable.

    above all it takes up less space. there is also a different problem that can my minimalised this way.
    some sprites for some units don't work, whereas they do for the same unit for a different faction. when i say they don't work, i mean that they sink into the ground when you zoom out.
    we've tried to solve this and had a lot of discussion on this topic, but we couldn't really solve it. many assume that it has something to do with alpha channels IIRC.
    if we only use one sprite for every unit we can use one of the ones that work.


    sorry for the late reply, i wanted to reply immediately but was distracted, then i forgot all about it.

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: New Sprites

    Quote Originally Posted by Proper Gander
    some sprites for some units don't work, whereas they do for the same unit for a different faction. when i say they don't work, i mean that they sink into the ground when you zoom out.
    we've tried to solve this and had a lot of discussion on this topic, but we couldn't really solve it. many assume that it has something to do with alpha channels IIRC.
    if we only use one sprite for every unit we can use one of the ones that work.
    IIRC there were some problems with "sunken soldiers" in 1.2 as well, which Player1 fixed with the Bug Fixer. Or is this another problem?
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  7. #7
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: New Sprites

    Quote Originally Posted by Ludens
    IIRC there were some problems with "sunken soldiers" in 1.2 as well, which Player1 fixed with the Bug Fixer. Or is this another problem?
    sounds like the one.
    but we've found a way around it now anyway.

  8. #8
    stalin
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    Default Re: New Sprites

    any chance of you EB people releasing unit cards to 0.74 then?
    Oh by the way great work Bonny it really made a difference
    Last edited by stalin; 05-27-2006 at 14:19.

  9. #9
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: New Sprites

    I might do some unit cards because many of them are outdated.
    Will be included in the MapMod.

    Not now, as I have exams.
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