what version and which diffficulty r u playing at?
just wondering if u got to use much naval stuff?
cuz in this mod, ships dont seem tat important!
i have also just started with this mod!
what version and which diffficulty r u playing at?
just wondering if u got to use much naval stuff?
cuz in this mod, ships dont seem tat important!
i have also just started with this mod!
The buildings, to put it simply, range from Type I, with all the buildings (apart from the KH's type I), full faction-specific unit roster and limited native troops. The Tier IV gov. buildings allow the construction of minimal buildings, but do allow relatively quick return to order, and allow recruitment of native troops.
Perhaps you haven't been given triumphs because you have large stacks? The odds have to be against you, and you have to win a heroic as well, in order to perhaps win a triumph. Having high influence helps as well, I think.
The pila are probably weak because you're throwing them at advancing infantry, so that many will bounce off the shields. Doing a bit of flanking might make the pila deadlier, but at the cost of a thinner line and the chance of the whole infantry unit being taken out by cavalry.
Student by day, bacon-eating narwhal by night (specifically midnight)
@ships:i don't think they are important. i just built a few transport ships to send troops to africa and britain and that's it.
@triumph:i guess I wouldn't get heroic vics if i would have an advantage
Something important I forgot to mention:
The Seleucide town is called HekaTompylos....not HekaRompylos!
HahThe Seleucide town is called HekaTompylos....not HekaRompylos!Just checked that out, and I'm amazed that slipped by us! I'll mark it down somewhere
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"It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin
Getting rid of the pirate fleets requires some serious money on VH (campaign) it costs about 6000 mnai to take out 6 pirate (2 silver) men out of a fleet of 180. I don't wait to build bigger fleet since the upkeep is horrible, just send 2-3 ships at a time as soon as I build them. They sink my ships but their numbers dwindle...I get most bang for the buck from covered liburnes...
It wasn't a misspelling as a mistake we made in inputting it, but it may be the case that the 't' is correct though. Strabo and Ptolemy call it Hekarompylos instead of Hekatompylos according to the reference I see in the Dictionary of Greek and Roman Geography by William Smith (Hekarompylos, Strab. xi. p. 514; Ptol. i. 12. § 5, viii. 21. § 16) - on perseus.tufts.edu.Originally Posted by LCCinna
http://www.perseus.tufts.edu/cgi-bin...os-africae-geo
It seemed to us to be the more authentic spelling by this reference, but I'm betting now that that is a misread by the OCR software or something. I've pulled the books on the Barrington Atlas, and they just give the one spelling with the 't'. Be patient with us though - changing a town name is a real pain since scripts rely on visible town names often.
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