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Thread: Aging units

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  1. #1
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Aging units

    Could be cool, but annoying at the same time. Considering they die at different times, I'd be constantly dealing with units losing men outside of battle. Not fun.

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Aging units

    i thought about that. the game will automaticly replace those retiring men. and you will get a warning that one of your generals is dying, so you could replace any ancilleries if theyre present in the game.

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  3. #3

    Default Re: Aging units

    Wouldnt be fun at all. This is realistic, though it cannot be realisticly implied in the game, as it goes in turns, 2 turns per year. You will not get your full potential from the armies you build, you will be having loads of troops dying each turn, like a plague. Not fun at all....

  4. #4
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: Aging units

    Only solution is to have degraded stats. Eg. Maybe slower, weaker in attack or defence, tire easy as they get really old. The units will have some kind of colour scheme to indicate their age group. INstead of units just dying, they'll be replaced by younger troops who will have basic stats and will have to accumulate experience like their predecessors.
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  5. #5
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Aging units

    This feature would add way too much micromanagement. No thanks!
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  6. #6
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: Aging units

    I think the only way this could be implemented without being really annoying would be to use the experience system, rather than manipulating troop numbers. So a unit might start losing experience chevrons after a decade or so to represent new raw recruits joining and diluting the unit's veterancy, much as already happens with retraining. Anything else would just be aggravating, especially if units were losing men to retirement without them being replaced.
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  7. #7

    Default Re: Aging units

    Meh. I'm happy for units to remain the same. As far as I'm concerned there are no young units and old units. The fact that experience does not change is, for me, simply an abstract representation of the average quality of the unit remaining the same as old warriors leave and rookies are recruited. Possibly units which gain experience through battle could have it diminish over time.

  8. #8

    Default Re: Aging units

    Quote Originally Posted by Barbarossa82
    I think the only way this could be implemented without being really annoying would be to use the experience system, rather than manipulating troop numbers. So a unit might start losing experience chevrons after a decade or so to represent new raw recruits joining and diluting the unit's veterancy, much as already happens with retraining. Anything else would just be aggravating, especially if units were losing men to retirement without them being replaced.
    Sounds good to me.

    I don't think veteran units should ever go back to being raw recruits, but yes I do think units should gradually start losing chevrons after being away from combat for a number of years, to represent the older more experienced veterans gradually retiring and being replaced by new recruits.

    I think it could work well, you'd just have to be sure to get the balance right.

  9. #9

    Default Re: Aging units

    Quote Originally Posted by currywurry
    This feature would add way too much micromanagement. No thanks!
    Exactly

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