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  1. #1
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Aging units

    In RTW, units definitely got experience by killing others. The only random allocations I've noticed are at the start of the game- you click on "start battle" and immediately one of your units jumps a point. I think that may actually have something to do with experiencing different kinds of batles- ie, because the unit has already fought in a siege and an open battle and is now fighting in a sally, he gets extra experience.

    And to be fair, MTW had that horrorible concept of your general's stars adding to units valour (minus the morale)
    If you had 6 stars while the enemy has none, you could win the battle with only peasants!

  2. #2
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Aging units

    I liked the rtw system, and thought it should easier to gain valour. I also found that auto battles boosted your valour much much more then personally fought battles, iv had units hold a line against 4x their number and not gain a single chevron.

    Some things need a tweaking.
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  3. #3
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Aging units

    Quote Originally Posted by Kralizec
    And to be fair, MTW had that horrorible concept of your general's stars adding to units valour (minus the morale)
    If you had 6 stars while the enemy has none, you could win the battle with only peasants!
    Not peasants. Maybe UM though (yes the combat value of peasants is that bad, at valour 3 they're still worse than UM, not counting size).

    I prefer the MTW system when it comes to troops re-training, even if it's a sad day when a high valoured unit get badly mauled. I mean, for RTW it hardly matter as the replacements are as good as the guys who died.
    And that is enough to keep the valour low enough in the game.

    Degrading units has the potential of getting really annoying. Old veterans from earlier campaigns aren't better than raw recruits, due to age. Thus veterans are only useful for the current frontlines, meaning that the border is guarded with recruits.
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  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Aging units

    You'd think prestigious veteran formations would tend to attract the better calibre new recruits though, and to boot those newbies would be learning the tricks of the trade from the best...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Aging units

    Quote Originally Posted by Watchman
    You'd think prestigious veteran formations would tend to attract the better calibre new recruits though, and to boot those newbies would be learning the tricks of the trade from the best...
    Probably, but 1 man with 3 gold chevrons wouldn't be able to train a full unit to his level. Maybe retraining with the recruits getting half the experience or something like that would work.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Aging units

    ...or some sort of minimum level it won't drop under, or something like that. Or, conversely, some sort of virtual "max exp level" over which new reiforcements don't count regardless of how hard cases the veterans remaining in the mangled unit are.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Aging units

    Quote Originally Posted by Kralizec
    In RTW, units definitely got experience by killing others. The only random allocations I've noticed are at the start of the game- you click on "start battle" and immediately one of your units jumps a point. I think that may actually have something to do with experiencing different kinds of batles- ie, because the unit has already fought in a siege and an open battle and is now fighting in a sally, he gets extra experience.

    And to be fair, MTW had that horrorible concept of your general's stars adding to units valour (minus the morale)
    If you had 6 stars while the enemy has none, you could win the battle with only peasants!
    or looses one or two points.

    you wont really loose soldiers. the computer will add a new recruit for every old veteran that retires. youll notice only in the chevron drop and the average age of the unit.

    We do not sow.

  8. #8

    Default Re: Aging units

    In MTW, valor and experience are tracked on a per-soldier basis, turn the log option on and you can read the logs for every battle. The stats shown are only the unit average - if you´re unlucky and your single high-valour soldier gets killed by a stray arrow the whole unit seems to lose valor, even though it doesn´t. I don´t know how RTW handles it, to the best of my knowledge there´s no log option, but I strongly suppose it works in a similar fashion, since small units tend to go up in valor way faster than large ones and retraining dilutes valor.

  9. #9
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: Aging units

    Real-time strategy is about micromanagement, love it or hate it.

    SOme people complain about not enough controls, others, too many controls. Can't make everyone happy can we?
    Retired from games altogether!!

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