That's a good question, the game is especially picky about names.
And for mercs: You shouldn't get them, accepting em causes the game to crash :(
I just found that out 2 hours ago when I tried to get Norman axe men, will there be a fix for this soon?
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
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https://skender.be/supportdenmark/#CS
Hey, this is a lot of fun. It sure would be nice to have castles and working mercs...any chance on 4tpy too? Congrats on a very good-looking mod! Battles are a good bit of fun, though they seem too fast after EB.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Actually if you feel strongly enough about it there is a poll at the stratcommander Chivalry: Total War sub forumOriginally Posted by paullus
http://www.stratcommandcenter.com/fo...howtopic=15997![]()
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Alpaca, I put in a post as monkeytool over at TWC. I have had no problems accepting mercenaries. I recently(as the French) received two 150man units of Vikings for 2000 denarii. It was great although they did not last long. Oh , well. It works for me. Also, no troubles with rebels. In fact i have yet to have a CTD(knock on wood) and I am 30+ years into the game.
diBorgia
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