yes, just RTW patch 1.5
yes, just RTW patch 1.5
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
I'm definitely behind the times. I thought RTW 1.2 was the most recent. Didn't even know there was a 1.5. OK. Thank you for the info.
Can you go on Crusades in Chivalry like in MTW?
"Never interrupt your enemy while he is making a mistake."
-Napolean Bonaparte-
not yet, but i think there will be a mini-campaign for the crusades...hope my reply is good...
Your forums don’t seem to be working, so I might as well say it here.. I can’t seem to start a campaign. Each time I try, I just get redirected to the main menu. Is this a known problem, or is it just a faulty download? In which case..
![]()
Bloody downloads..
When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball
You can get it to work through the minor campaigns option, though it seems that reinstalling will also make the grand campaign work as well (I don't know why that makes a difference).
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Sounds good.Originally Posted by KonstantinosXI
I just installed Chivalry last night. I'm playing as England right now. I figured that'd be the easiest faction to use to learn the nuances of this mod.
I have a couple questions for anyone who knows. Basically, I'm just trying to make sure this mod is working right.
Most of the unit types I am able to create now have very low attack values. The highest I believe is 5 and that is from one of my cavalry units.
Is that right? 5 seems awful low. But the defense values are triple the attack values. A couple of the foot units only have an attack value of 1 and defense value of 3.
Is that how it's supposed to be. I'll have to create an army of mangonels to go on any offensive as their attack value is like 50 or 60 something.
Final question for now. I wasn't given the option to select any of the Moslem nations. Can they be modded to be playable or is there a way to unlock them during gameplay?
"Never interrupt your enemy while he is making a mistake."
-Napolean Bonaparte-
That's how it is for me, so I suppose it's right.Most of the unit types I am able to create now have very low attack values. The highest I believe is 5 and that is from one of my cavalry units.
Is that right? 5 seems awful low. But the defense values are triple the attack values. A couple of the foot units only have an attack value of 1 and defense value of 3.
Final question for now. I wasn't given the option to select any of the Moslem nations. Can they be modded to be playable or is there a way to unlock them during gameplay?Originally Posted by militiaman
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
a) The minor campaign is the same as the Grand Campaign, the problem is that if you play through the RTW.exe that I screwed it a bit so it doesn't work in 0.34; you could also install 0.34a and play with that.
b) Small attack values just make a lower killing speed, and if all units have low attack values it doesn't change anything else really.
c) You can mod the muslims in but they don't have a tech-tree or something yet.
Talking about low attack values, I´ve noticed that archers actually have a higher melee attack than any other (western Europe) infantry unit, save the foot knights and maybe the axemen.![]()
the download link's broken.. are there mirror links?
EDIT: nm found one :)
Last edited by redriver; 08-05-2006 at 03:36.
would be awesome if senate was somehow converted to represent Pope and give ai and player missions for certain factions or if ya join Pope somehow. don't know if it's even possible though....
Bookmarks