Results 1 to 9 of 9

Thread: Quick guide to Adding Loyalty in RTW v1.5

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
    Location
    Upper Gwynedd, PA
    Posts
    406

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    Quote Originally Posted by shaggy1973
    You make it sound so easy stuie :)
    Sorry - didn't have time to make it sound more complicated!

  2. #2

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    how about one for religion :P

  3. #3

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    I've added loyalty for the Romans and the Greek cities in XGM. It works reasonably well, although there are still some remaining problems.

    1. Rebel factions can't be emergent and playable.
    2. If a rebel faction is playable you will get a game lost message when the parent faction is destroyed.

    These are minor problems. The easiest solution is just to make any rebel factions unplayable.

    3. If a rebel faction is not emergent then family members that go over to the rebels will become idle.
    4. If a rebel faction is emergent, and a family member goes over to the rebels when the rebels are dead (i.e. they have no settlements) then you will get a CTD.

    These are more serious problems. The solution I came up with was to make the rebel factions emergent and then supress rebeling characters, by using chacter traits, while the rebel faction is dead.

    5. If you play a faction with loyalty, and you caputure a city during the AI turn, you will get a CTD under some circumstances (whenever the city shows as empty just before you capture it, like when the garrison sallies and gets wiped out to a man).

    I haven't found a solution to this problem yet, although it is not hard for the player to avoid.

    I also haven't done all of the things mentioned in Stuie's post (I didn't do the sound stuff) so that might help with some of these problems.
    Last edited by DimeBagHo; 05-21-2006 at 19:16.

  4. #4

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    Double post.
    Last edited by DimeBagHo; 05-21-2006 at 19:04.

  5. #5

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    I realize this thread is somewhat old, but what the heck.

    So, i've implemented all the changes to the files listed in post #1. I have the feeling that i did right, basically. Now i have run into a funny problem. After adding shadow factions to the romans, i have taken the total number of factions listed in the file 'desc_sm_factions.txt' to 25. After 21 the engine seems to stop reading the stuff. #22 is now Scythia and during runtime the debugger patiently explains to me that the first unit listed in 'export_descr_unit.txt' that is owned by Scythia has an 'invalid ownership'. :P

    Now i have read about the hardcoded limits of the vanilla game. I was simply wondering if that is so, why do the instructions in post #1 not mention this? Or is this a solution that would work under a differently patched version of the game (not BI). I am currently playing and modding RTW-gold, which i assume is using patch 1.5.

    Any help or helpful comment on this would be very much appreciated.

    Sûl.

  6. #6
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    The instruction don't mention it, because it's listed in the hardcoded limits that you can't have more than 21 factions. In order to add loyalty you have to remove one of the existing factions and make it into your rebel faction.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  7. #7

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    Allrighty.

    Now comes the hard part of deciding which factions to remove. Man. Why is the hardcoded wall always the first thing i hit no matter which game i modify?

    Thanks for helping me out in my first mod on RTW.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO