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Thread: Quick guide to Adding Loyalty in RTW v1.5

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  1. #5

    Default Re: Quick guide to Adding Loyalty in RTW v1.5

    I've added loyalty for the Romans and the Greek cities in XGM. It works reasonably well, although there are still some remaining problems.

    1. Rebel factions can't be emergent and playable.
    2. If a rebel faction is playable you will get a game lost message when the parent faction is destroyed.

    These are minor problems. The easiest solution is just to make any rebel factions unplayable.

    3. If a rebel faction is not emergent then family members that go over to the rebels will become idle.
    4. If a rebel faction is emergent, and a family member goes over to the rebels when the rebels are dead (i.e. they have no settlements) then you will get a CTD.

    These are more serious problems. The solution I came up with was to make the rebel factions emergent and then supress rebeling characters, by using chacter traits, while the rebel faction is dead.

    5. If you play a faction with loyalty, and you caputure a city during the AI turn, you will get a CTD under some circumstances (whenever the city shows as empty just before you capture it, like when the garrison sallies and gets wiped out to a man).

    I haven't found a solution to this problem yet, although it is not hard for the player to avoid.

    I also haven't done all of the things mentioned in Stuie's post (I didn't do the sound stuff) so that might help with some of these problems.
    Last edited by DimeBagHo; 05-21-2006 at 19:16.

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