I've run into a strange problem: for some reason or another, the rebel army stacks that should be spawned (directly into rebel-controlled settlements using the X, Y coordinates) at the start of a new imperial campaign fail to generate. This is seriously puzzling, not only because they are fully coded in descr_strat, but the other factions (excluding rebels) receive their starting army stacks, family members, agents etc.
Here is a sample code entry and a couple of screens to illustrate the problem:
From descr_strat
Code:
;Hibernia
character, sub_faction britons, Brigomaglos, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 36, y 142
army
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
unit barb infantry slave exp 2 armour 0 weapon_lvl 0
unit barb naked fanatics slave exp 1 armour 0 weapon_lvl 0
unit barb naked fanatics slave exp 1 armour 0 weapon_lvl 0
unit barb chariot heavy slave exp 1 armour 0 weapon_lvl 0
Here you can see that their is no garrison present in the Tara settlement, even though the code exists

The army overview scroll illustrates the extent of the problem

I'm not sure what is causing this problem. I've tried a few things to try and solve it, but all have so far been unsuccesful. These included:-
* Adding a basic family tree structure, named characters, traits etc for the rebel faction.
* To test if there were any limits in place regarding the maximum number of units allowed in descr_strat, a significant section of the rebel faction's starting armies was removed.
* Removing faction-specific buildings from export_descr_buildings, in this case buildings that were only constructable by the rebels.
If anyone can provide some advice it would be greatly appreciated, thanks!
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