Quote Originally Posted by Alim
As for the bombardment of the walls taking weeks and months, the only way to simulate this would be to have the walls already breached when you start the assault, but I don't think too many people would like that. Or perhaps you could start the assault with the walls badly damaged but still holding, and you would then deliver the final blow which brings them down. But then, you would have to attack a predetermined section of the wall?
Well if you have artillery, the walls could be damaged over al long line after months of bombardment. The assault would be when you concentrate your artillery on a weakened section to create a breech.
Sapping points in RTW...ugh. I understand that a game needs a certain amount of abstraction to represent the months/years it would take to breach a wall, but seeing them dig THAT fast just irks me.