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Thread: How to: Delete Alpha Channel parts from 3ds renders

  1. #1
    Member Member Nero's Avatar
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    Default How to: Delete Alpha Channel parts from 3ds renders

    Deleting Alpha Channel parts in 3dsMax renders

    As you all know, a standard render in 3ds gives you stuff like this when you are using alpha layers on some body parts. I’m going to explain how to get rid of them in this short tutorial.


    1. Importing model and applying the correct texture to it
    First, you of course need to import your model with Vercingetorix’s CAS import/export script. If the correct texture isn’t already present after loading your model, open the Material Editor with the M-button on your keyboard. There, you need to go to the Maps section, and select the right texture for the Diffuse Color.


    2. Using an Opacity map
    In the maps section, also mark the Opacity option, and then click on ‘None’ to select your opacity map. This new browser will open:



    You need to select the Scene as the source of your map. There, select the ‘Diffuse Color’ map and click OK. This screen will pop up:



    It doesn’t matter which of the two options you choose, both are working for me.

    3. Two settings you need to adjust
    After clicking OK in the previous part, you are being directed to this screen:



    Go to the ‘Bitmap Parameters’ part.

    There are two options you need to adjust:
    1. ‘Mono Channel Output’ – Select ‘Alpha’
    2. ‘Alpha Source’ – Select ‘Image Alpha’

    4. Rendering
    We’re already at the end of this short and simple, but very useful, tutorial. It’s time to render your scene now, with the F9 button. As you see in the picture below, the ugly alpha parts are gone. Hope you all enjoyed reading it.



    Note: Chivalry TW is the rightful owner of the unit displayed in this tutorial.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    Thanks for the tutorial Nero.

    EDIT: I've edited your entry to the tutorials database. Please remember to add all new tutorials to the "-- All Tutorials --" category, then select the other categories it fits under as part of the options that appear. Thanks
    Last edited by Myrddraal; 05-21-2006 at 20:23.

  3. #3
    Back in style Member Lentonius's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    Man, thanks sooo much, this has been annoying me for ages!
    Hey, Im back

  4. #4
    Member Member Nero's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    Yes I didn't understand that part Myrddraal. I'll do that when I'll post a new tutorial, which I'm gonna start writing today (rendering with pose - including a list of nice render poses for all unit types).

    Thanks both of you, it has been annoying me for ages too. :P
    Last edited by Nero; 05-22-2006 at 15:07.

  5. #5

    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    Where are the Alpha Channels? What file, or directory?
    .:: Praetor Julius ::.

  6. #6
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    erm the alpha channels are the part of the texture that makes area transparent in Rome TW they arent a seperate file
    Skinner/Modeller for EB


  7. #7

    Question Re: How to: Delete Alpha Channel parts from 3ds renders

    Ok what file do i select for the Alpha Channel?
    .:: Praetor Julius ::.

  8. #8
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    the alpha channel is on the texture that you are using so you use the same file.

    So what ever texture you are using this is also you alpha channel texture
    Skinner/Modeller for EB


  9. #9

    Unhappy Re: How to: Delete Alpha Channel parts from 3ds renders

    Its not working, i folowed all the instructions and yet, the alpha channel still appears ( )
    .:: Praetor Julius ::.

  10. #10
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    Save your render as a tga.


    Before you make the render press 8 to alter the bg colour
    Tip; make the bg colour as close to your intended bg colour for the small cards in game. this will help avoid a ghosting effect around you unit.

    Open the render window.

    Hit render button.

    When the render window comes up you can see the Alpha by clicking on the 1.b/w circle.

    2.click on the white square to set the alpha channel to the same colour as your render bg, it doesn't have to be exact.

    Save as a targa(tga). Open it in photoshop and you'll see your unit with no bg.

    Should save quite a bit of time.




    Also as a bit of shameless advertising check these, for the ui cards you can have any bg you want.

    http://www.twcenter.net/forums/showp...59&postcount=3[/QUOTE]

  11. #11

    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    i got alpha channels working but i havent done ui cards in awhile, now i cant get the channel to go away :(
    .:: Praetor Julius ::.

  12. #12
    Notepad user Member Red Spot's Avatar
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    Default Re: How to: Delete Alpha Channel parts from 3ds renders

    go to the "channels" tab in photoshop and remove the "alpha1" layer (just rightclick it and select "delete layer")

    like you can (vagely) see here;



    G

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