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Thread: The Will of the Senate - Senate Library

  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default The Will of the Senate - Senate Library

    Welcome to the Senate Library. This is a place for referance materials for use by the Senate to aid them in their tasks. Please refrain from speaking in the Library, it is merely a place for the collection of materials necessary for proper Roman governance.

    THE VESTIBULE

    The vestibule will contain rotating notices of interest to the public. Some material, such as manifestos of candidates for Consul, will be temporary and will be taken down once the events of importance have passed. Other material, such as motions that have been voted into law, will remain here as long as they remain unfulfilled or otherwise significant to the running of the Republic.

    Consuls:
    280 BC - 275 BC: Quintus (econ21)
    275 BC - 270 BC: Lucius Aemilius (DDW)
    270 BC - 265 BC: Augustus Verginius (TinCow)
    265 BC - 260 BC: Tiberius Coruncanius (FLYdude)
    260 BC - 255 BC: Lucius Aemilius (DDW) with Co-Consuls Amulius Coruncanius (Mount Suribachi) and Publius Pansa (Mount Suribachi), both died during their terms.
    255 BC - 250 BC: Servius Aemilius (Lucjan)
    250 BC - Civil War

    Current World Overview (250 BC):

    World Overview History

    Current Rankings (250 BC):
    Overall | Territorial | Production | Population | Military | Financial

    Legislation in Effect

    Senate Suspended - Civil War
    Last edited by TinCow; 12-02-2006 at 01:27.


  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Map Room

    Please find below, for your convenience, maps of various areas of the known world. You may view more detail on the maps by clicking on them.


    Sites of Famous Roman Battles:

    Between Arretium and Jenuensis - Tiberius Coruncanius defeated Lucco (Gaul) (273 BC)
    Near Bononia - Augustus Verginus defeated Lucco (Gaul) (273 BC) Battle Report
    West of Mediolanium - Lucius Aemilius defeated Caradog of Samarabriva (Gaul) (272 BC)
    North of Caralis - Quintus the Victor defeated Ashtzaph (Carthage) (272 BC) Battle Report
    Near Massilia - Publius Laevinius defeated Meriadoc (Gaul) (271 BC) Battle Report
    Near Massilia - Publius Laevinus defeated Eporedorix (Gaul) (270 BC)
    Northeast of Antigonea - Augustus Verginius defeated Philotas of Pharsalus (Greek) (264 BC) Battle Report
    East of Scodra - Tiberius Coruncanius defeated Antilochus of Magnesia (Greek) (263 BC)
    East of Patavium - Lucius Aemilius defeated Captain Bucoli (Macedonia) (262 BC) Battle Report
    East of Scodra - Augustus Verginius defeated Captain Paramonous (Macedonia) (262 BC) Battle Report
    Scodra - Augustus Verginius defeated Kleitarxos of Dium (Macedonia) (261 BC) Battle Report
    Segestica - Lucius Aemilius defeated Zorata (Illyria) (261 BC)

    Sites of Famous Non-Roman Battles:
    Southwest of Campus Iazyges - Palacus (Thrace) defeated Captain Eumenes (Macedonia) (266 BC)
    East of Moulucha - Aegicoros of Baecula (Carthage) defeated Captain Abydos (Numidia) (264 BC)
    Antioch - Captain Aeson (Seleucia) defeated Captain Kalas (Ptolemy) (259 BC)


    =======================================================================

    This is a link kindly provided by Marcus Camillus to a map for RTR:

    http://www.beaglepc.net/storage/rome...itical_Map.zip

    It shows cities and provinces - it was conceived for RTR Gold, but the same map is used for Platinum (which is just a conversion of RTR Gold to the 1.5 RTW engine). Thanks, Marcus.

    I got this information off the RTR forums. I think it spells out some of the key features of the metropolis mod that we are using:

    Quote Originally Posted by Macedonn
    Walls can built settlement who have hidden resources:
    1. metropolis(settlement can grow >24000)(7 settlement) or,
    2. citadel(settlement can grow >12000) (17 settlement) or,
    3. walls(21 settlement)
    So only 45 settlements in this mod can have walls
    Quote Originally Posted by XonE:32
    21 settlements (by region name) with 'walls' resource: Phoenicia, Ionia, Tigris, Sicilia_Poeni, Numidia, Hispania, Hyrcania, Central Gaul, Venetia, Arverni, Tribus_chatii, Skhodra, Illyria, Dacia, Garamantes, Scythia, Gallaecia, Britannia_Superior, Colchis, Germania_Superior, Celtiberia.

    17 settlements (by region name) with 'citadel' as a resource: Campania, Macedonia, Peloponnesus, Phoenicia_minor, Babylonia, Coele_Syria, Zeugitana, Parthynia, Pontica, Armenia, Attica, Epirus, Apulia, Propontis, Bactria, Patala, Pontus.

    7 settlements (by region name) that have 'metropolis' as a resource: Latium, Chalcidice, Nile_Delta, Phrygia, Syria, Africa, Sicilia_Graecus.
    AFAIK, the above regions (only) all start with some kind of wall. Any settlement without a wall at the beginning of the game will NEVER be able to build one.

    The land bridges are as fallows:
    "Caralis-Aleria
    Rhegium-Messana
    Athens-Chalkida
    Byzantion-Nicomedia
    Maronia-Abydos
    Smyrna-Mytilene
    Side-Kyrenos"
    Last edited by TinCow; 08-17-2006 at 16:30.


  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Senate Library

    Named Roman military formations (as of Spring 256)


    ========================================================
    Combat in RTR Platinum

    Key changes from vanilla RTW:

    1. As a realism mod, combat generally plays out a little slower. Unit speeds are lower and kill speeds are lower. Morale in particular is higher. Try to avoid face-to-face slugging matches. The enemy may stand for a long time before routing. Attacking the flanks or rear, threatening with cavalry, preparatory missile attacks, exhaustion etc are all useful for softening up enemy morale.

    2. Cavalry is very expensive and fragile (modest defence and low attack) - to be used with care. Charge stats have been boosted, but to benefit from the bonus your men need a good "run up" - try to hit the enemy when your cavalry have their spears lowered. Often it is wise to pull out and recharge. Cavalry is still terrifically useful for breaking stalemates (and of course chasing routers). In combat, it is best used charging in the flank or rear of an engaged enemy. Generals' cavalry are more robust (2HP) than regular cavalry, but generals can easily die and in this campaign that means unhappy players.
    [DDW comments: Charging shaken-wavering-routing units is generally the wisest course. Otherwise never charge a unit in the front, and always retreat after the charge peters out. Regroup some distance away and charge again. Do not use the wedge formation as it is buggy. Your cavalry will panick almost at the instant your charge hits the enemy. Depth in a cavalry formation is the key for a succesfull charge.]
    Additional note: cavalry do not seem to get their charge bonus inside settlements. Since the charge bonus is crucial to their effectiveness in Platinum, this makes them rather ineffective in sieges.

    3. Heavy infantry is arguably the dominant force on the battlefield, as in most battles in the period. Even without spears, they need not fear most cavalry provided they meet them head on. Long ranged missiles will not do much damage to armoured infantry with large shields.

    4. Javelin armed skirmishers in general are much more potent than in vanilla. They are particularly lethal shooting into the rear of enemies or their unshielded flank. Shield bonuses often equal or exceed armour bonuses. (Note: beware charging skirmishers with cavalry - results are unpredictable in many versions of RTW. You can find your men doing little damage on impact and then being mobbed by surprisingly lethal skirmishers. Some say it is because cavalry don't get a charge bonus when pursuing retreating skirmishers. Putting your cavalry in a thin line or even loose formation may help you connect with more skirmishers. Some advocate charging through the skirmishers and coming back at them. Personally, I prefer to shoot the blighters or leave them to my 2HP regenerating generals' escort. Real mortal cavalry is too precious to waste on skirmishers)

    Some tips on combat in RTR Platinum are provided here (they are mainly for RTR Gold players):

    http://forums.rometotalrealism.org/i...howtopic=21332


    Unit stats

    These are for the units Rome can train early in the game (taken from Shos's EDU that we will be using):

    Romans




    Consular I Army



    The Consular I Army at the time of the battle of Agrigento, 275 BC. It is a little depleted by battle, but close to the standard composition for a pre-Marian Consular army. To conform to the standard, it should lose one unit of triarii, have two Italian skirmishers instead of two velites, and have an additional unit of Italian swordsmen.

    Legio I Italia Victrix



    The first Legion (and Italian alae) at the time of Augustus Verginius's heroic defeat of a Gallic ambush in 273 BC. Its composition confirms to standard, except that it lacks any cavalry other than the Tribune's own escort. There are rather more triarii present than would be typical - historically, they were deployed in the ratio of 1:2 to principes but this cannot be easily represented.


    Analysis

    1. Unlike RTW, equites are decent heavy cavalry. In RTR, they raise morale of neighbouring units so if you don't need to use them, put them behind the line at a critical point to bolster morale.

    2. Unlike RTW, velites are useful troops - they can even melee in a pinch.

    3. The Italian skirmishers have spears, so they don’t need to run from cavalry. If threatened and they cannot retreat, put them in close order and switch off skirmish and they should see off a charge.

    4. Princeps are an incredibly cost-effective unit (it’s all about the defence stat) - hence the “historical armies” restriction in the campaign. With a full stack of these, you would be invincible. Triari are also fine troops but more defensively orientated.

    5. Romans lack archers, but in RTR slingers are just as good. Funditores can be very useful against peltasts and also against cavalry.
    [DDW comments - Slingers are NOT just as good IMO. They tend to fire in a straight line and so have to be exposed in the front or they will slaughter your own men with 'friendly fire'. They also do not have the option to fire 'flammable' missiles (which are a good morale killer BTW). They are also very ineffective against units that are armoured, i.e. almost any non-barbarian infantry unit. Use them against barbarians and skirmishers and, very carefully, against cavalry.
    econ21 counter-comment: ineffective against armour probably goes equally for archers. Cretans would be nice, but funditores are what we have and their range betters that of almost all missiles in the game. I love the little fellows.]

    Glaucus adds:Slingers fire in a straight line, so they can kill their own troops, but lets say their on the wings, where they should always be deployed BTW.

    Lets say these are greek hoplites.
    [H] [H] [H]________[s] These are Roman slingers.

    [P] [P] [P]
    Theses are Principes.

    When the slingers shoot, if they miss the right-most Hoplite, then they may hit the middle one, and if any still miss they may hit the left most one. Slingers can still hit units behind what they are aiming for, so you can have them shooting several units at a time. On the other hand archers shoot in an arc, so they can only hit the unit aiming for, if the miss that arrow is gone. So I like a unit of slingers in an army, to go on the wings, plus archers behind your own lines and fire over.


    6. Hastati, principes and Italian swordsmen have pila. Put them on "fire at will" and their missiles should take some of the wind out of an enemy charge. Where you outnumber the enemy, you can often do terrible damage by plia and javelins alone, before having to close with a demoralised enemy.
    [DDW comments: On fire at will, be extremely careful, or you will kill more of your own troops than the enemy. I usually take units off fire at will once the infantry is in a general melee. It also prevents skirmishers from throwing 80 spears at a single soldier. ]

    7. For historical armies, half your men should be allies. The Italian allies are decent troops, differing mainly in their lower morale - let the Romans take the most dangerous spot in the line. The Italian swordsmen are about equal to hastati. The Italian spearmen fill a niche in an army short on spears - use them for defence, particularly against cavalry.
    [DDW comments - All the spearmen units have the 'phalanx' ability, meaning that they are really strong defensively if put on guard. I always try to let the enemy charge my spear-armed units on guard. Flank them with swordsmen off guard and hit them in the back with cavalry. When attacking with spearmen units take them off guard mode for best effects.]


    Greeks





    Small, but perfectly formed: King Pyrrhus's inital army, a little battleworn but very balanced.


    Analysis

    1. Unlike vanilla RTW, Greeks are a fairly balanced army with a good mix of troops. Their cavalry - particularly Thessalians and generals - should not be underrated. It is best to aggressively target these at the start of a battle, so the hoplites will be at your mercy.

    2. The main change from vanilla is that hoplites do not move as painfully slow phalanxes, but charge at the run. This makes them more dangerous. According to the stats, they are a match for hastati in melee - even the levy ones are decent while the elites outclass the mighty principes. But they still come in dense formations, so flanking them remains the key to victory. Of course they are spearmen, so cavalry must treat them with respect. Their shields and armour protect them from missiles, but javelins to the back work wonders.

    3. Thureophoroi and peltasts are poor in melee, but their missiles pack a punch so they should be removed from the battlefield before they can support the struggle of heavy infantry. The vulnerable peltasts are good targets for funditores (provided you have taken out any longer ranged enemy skirmishers).


    Gauls





    The Gaulish host that assaulted Legate Laevinus's III Legion at the ford outside Massilia in 272 BC. This is a good example of a formiddable Gaulish army, with both elite heavy infantry and sufficient skirmishers. Two warband units are not displayed.


    Analysis

    1. The Gauls are easy to underestimate in RTR. As in vanilla RTW, their warbands are markedly inferior to Roman infantry. However, Gauls often benefit from large numbers and brutal but effective AI (line em up and charge!). With a high valour leader, the Gauls may fight long and hard, taking many Romans down with them.

    2. As in vanilla RTW, the warbands are depicted with spears but have none of the anti-cavalry properties of those weapons. The swordsmen are similar, but come in smaller units but pack a decent punch with an attack stat that exceeds that of principes. They should be prioritised as targets over the warbands.

    3. The higher end Gaulish units - the Gestatae and the Chosen warriors should be treated with particular respect. They will cut through hastati and have some of the highest attack stats in the game. The Gestatae are vulnerable to missiles (only 1HP, unlike in EB), but the Chosen warriors are well armoured.

    4. Gaulish missiles and cavalry are decent, but often scarce. Gallic noble cavalry outclass equites and would make better auxiliary cavalry than Italians, if only they could be afforded.

    Carthage





    The Carthaginian army that Quintus abortively tried to ambush in Sardinia in 272 BC. It mixes spears with more flexibly armed Iberians and some light cavalry. Two peltasts units are not displayed.


    Analysis

    1. The Carthaginian army is a potentially very varied one but in some respects resembles that of the Greeks, although it is arguably less formidable. The backbone of the Carthaginian army is often the Liby-Phoenician infantry, who resemble Greek hoplites with less armour and a marginally higher morale. These stalwarts are often supplemented by a variety of Spanish infantry, who - with the exception of mercenary Iberian infantry - are clearly inferior to hastati. Poeni infantry, who fight with pikes in phalanxes, are sometimes deployed.

    2. Carthaginian cavalry is often lightly armoured in comparison to equites, with exception of their generals' escorts who match our own and the Sacred Band who are marginally better.

    3. Elephants are not unknown. These beasts are lethal but fortunately rare and, lacking armour, can be easily downed by the javelins of velites.

    4. Carthage has a decent mix of skirmishers and ranged troops, including mercenary Balearic slingers who do not outrange our funditores but carry more ammo and hit marginally harder.
    =========================================================================

    The Naval Mod

    I was struggling to find documentation on the Naval mod and then found a very useful pdf explaining the warships and requirements to build them. I have uploaded the pdf document in the PBM uploader as naval_mod.zip. The document was for an early version of the mod, so not everything may be accurate but is the best we have.

    My immediate reading of it is that the best two ports for Roma to develop early on are: Syracuse and Tarentum.

    Further investigation: when Rome captures Syracuse, it should demolish "Naval Architecture II (Greek)" and build its own "Naval Architecture I (Roman)" (there is no II). This will make it possible to build Corvus Quinquiremes, which Shos on the RTR forums says is the best ship available to Rome. Tarentum should be able to get to the same point too, but it will take longer - maybe a Shipwright and Dockyards as prerequisites.
    Last edited by econ21; 08-30-2006 at 13:58.

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Senate Library

    This are the notes on Roman leadership provided in the RTR Platinum Metropolis mod - they are included as a file "Roman_leadership.txt" in the mod download, so members of the Lower Senate should already have them. But I am reproducing them for the benefit of members of the Upper Senate. As Senators are assigned avatars, they may want to study this document, so they can plan the development of their characters and make corresponding requests to the incumbent First Consul.

    The text is written by Marcus Camillus, the developer of the 4TPY mod which is an integral part of the Metropolis mod

    Quote Originally Posted by Marcus Camillus
    Senators

    Roman Leadership

    Faction Leader (Princeps Senatus)
    - Leader of the Roman Senate.

    Faction Heir (Future Princeps Senatus)
    - Future Leader of the Roman Senate.

    Consul (Consul)
    - During the times of the Republic of Rome, 2 Consuls were elected as the chief magistrates, the highest elected public office. Each was a magistrate in their own right, but had veto power over the official actions of the other.
    - During times of war, Consuls served as the Roman commnaders-in-chief of all Roman military forces.
    - Upon advancement to Consul, a Roman character will receive an increase of +3 to Command due to his command staff assisting him with his military duties. He will also receive an increase of +3 to Personal Security and a +60 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of General. Upon retiring from active service, he will lose the bonuses from active service and receive an increase of +4 to Influence. At a later date, he will be available for return to military service as a Consul.
    - An individual most serve a minimum of 5 years as a General to be eligible for the position of Consul
    - As was the historical situation, only two Consul positions will be available. One advantage the player will have over what often was the historical reality, is that both Consuls will be in complete agreement at all times, never veto'ing the official actions of the other.
    - One Consul position is available immediately. I have currently made the second Consul position available after the Republic of Rome controls more than 20 provinces. I did this for play balance, but may remove this restriction.

    Governor of Latium (Praetor Urbanus)
    - Governor of Latium, resides in Roma.
    - The Governor of Latium must have served a minimum of 5 years as a General (Praetor).
    - An individual serving as the Governor of Latium will receive an increase of +1 to Management and +1 to Law. Upon retiring from active service, he will lose the bonuses from his service as the Governor of Latium and will receive an increase of +2 to Influence.
    - The Governor of Latium will be assigned a Quaestor (a character ancillary), who represents the governor's second-in-command, assisting with the financial details of governing the province of Latium. This character ancillary will confer a +5% to Tax Collection and +1 to Management.

    Provincial Governor (Rector Provinciae)
    - Governor of one of the Roman provinces outside of Latium.
    - A Legate may serve as a temporary Provincial Governor (Legatus Propraetor). A Legate must have served 6 years as a Legate. A Legate will serve a term of one year as a temporary Provincial Governor (Legatus Propraetor).
    - A General may serve as a temporary Provincial Governor (Propraetor). A General will serve a term of one year as a temporary Provincial Governor (Propraetor).
    - A Provincial Governor must have served a term of 1 year as a General (Praetor).
    - An individual serving as a Provincial Governor, whether permanent or temporary, will receive an increase of +1 to Management and +1 to Law. Upon retiring from active service, he will lose the bonuses from his service as Provincial Governor and will receive an increase of +1 to Influence.
    - The number of Provincial Governors will be determined by the number of provinces control by the Republic of Rome. For every 10 provinces, there will be one Provincial Governor.
    - A Provincial Governor will be assigned a Quaestor (a character ancillary), who represents the governor's second-in-command, assisting with the financial details of governing the province. This character ancillary will confer a +5% to Tax Collection and +1 to Management.

    General (Praetor)
    - Served as the senior Roman officer in command of Roman military forces on campaign in a region.
    - Upon advancement to General, a Roman character will receive an increase of +3 to Command due to his general's staff assisting him with his military duties. He will also receive an increase of +2 to Personal Security and a +40 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of General. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +3 to Influence. At a later date, he will be available for return to military service as a Praetor.
    - An individual most serve a minimum of 5 years as a General to be eligible for the position of Provincial Governor.
    - The number of Generals will be determined by the number of provinces controlled by the Republic of Rome. For every 10 provinces, there will be one General.

    Legate (Legatus Legionis)
    - Served as commanding officer of a Roman Legion.
    - Upon advancement to Legate, a Roman character will receive an increase of +3 to Command due to the legion's staff and experienced centurions assisting him with his military duties. He will also receive an increase of +1 to Personal Security and a +20 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of Legate. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +2 to Influence. At a later date, he will be available for return to military service as a Legate.
    - A Legate can be appointed by the Roman Senate to serve as a temporary Provincial Governor (Legatus Propraetor) in the absence of a Praetor.
    - An individual most serve a minimum of 10 years as a Legate to be eligible for the military rank of Praetor.

    Tribune (Tribunus Militum)
    - Upon advancement to Tribune, a Roman character will receive an increase of +1 to Command due to the experienced centurions assisting him with the accomplishment of his military duties. He will continue to receive these bonuses while holding the military rank of Tribune. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +1 to Influence. After retiring from active service, he may return to military service as a Tribune by simply fulfilling the requirements for entering service in the Roman Army.
    - An individual most serve a minimum of 10 years as a Tribune to be eligible for the military rank of Legate.

    Student (Discipulus)
    - A character who is acquired via the "Coming of Age" event, being only 16 years old, will begin his formal education and personal combat training as a Student. After spending 4 years as a student, he will be eligible to enter military service as a Tribune.
    - During his 4 years of formal education and personal combat training, to make the best use of this time, a character should travel to Roma, or the nearest city, and take up residence until he is 20 years old. A city with a Scriptorium, or higher level of eductional building, would be an ideal residence for a Student, so he can take advantage of the increased chances of acquiring useful character traits and ancillaries.
    - An alternative, would be to accompany an older relative who is currently serving in the Roman Army. He will not benefit from any increased command bonuses, but may gain military skills, though he will have a higher chance of acquiring the less savory traits of military life. His best choice would be formal schooling in the nearest city.
    - In extreme circumstances, he can still lead military forces, but due to his lack of experience, he will not gain any command bonuses.

    * All new characters acquired via through adoption, captains joining your faction, and marrying into your family via your daughters, will start with 4 years of military service in the rank of Tribune.

    * All new characters acquired via the "Coming of Age" event will spend a period of 4 years receiving an education and basic hand-to-hand combat training. Once they have finished training and reached the age of 20, they will be eligible for their first military assignment as Tribune. They will still be available to lead troops, but will not receive the benefit of holding the military rank of Tribune.

    * I have an idea for including a new character ancilliary for my Roman rank of Legate, several unique character ancilliaries named "Roman I Legion", "Roman II Legion", etc., to give an in-game way of tracking/simulating the Roman legions. Each would be unique and would not duplicate each other. When they are given to a legion's commander, the trait/ancilliary system will check that a particular "legion" ancilliary is not already in use. If it is, the next one available will be used. I have not worked everything out yet, but the concept is working in my current beta version. Neat thing too, is since ancilliaries can be transferred between characters, if you wish to appoint a new legion commander for an existing legion, you can transfer the "legion" ancilliary to the new commander and have the old commander depart for his new duties. The new legion commander will be given his rank, the level being dependent on his previous experience. I may also be able to include unique names, that would honor their past victories over conquered factions, etc. I have decided that whether these "legio" ancilliaries will confer a +1 to troop morale, or just provide a means to track your legions via the Roman numbering system for legions. I am currently using a +1 troop morale bonus in my current beta version. I have currently settled on 3 Legions always being available, 4 Legions available with more than 2 cities controlled, then one additional Legion per every 3 additinal cities controlled by the Romans, with a maximum of 40 Legions being available total. I created these limits to restrict the number of legions that could be formed. Originally I wanted the Legion banner and accompanying Legate rank to be available only for a full strength legion, thereby preventing the formation of tons of small one unit legions. With the number of legions available restricted, I figured they would be used more historically.

    * To help track the number of General (Praetor) ranks available, I have created another unique character ancilliary that I am naming as follows, "Roman I Field Army", "Roman II Field Army", etc. As with the Legion Banners, I have restricted the Field Army Banners. One is available immediately, a second is available after more than 10 cities are controlled, with an additional one available after this for every 10 additional cities are controlled by the Romans.

    * To help track the number of Consul ranks available, I will have created another unique character ancilliary that I am naming as follows, "Roman I Consular Army", "Roman II Consular Army".
    More from Marcus:

    Quote Originally Posted by Marcus Camillus
    I set the Roman Leadership system up so that no character should be able to have more than one rank at a time. Once a character fulfills the rquirements for the next rank, they most go to any city and reside there for two full seasons, or to any location in the field where the character is not in command of any infantry troop and stay in this cindition for two full seasons. By "in command", I mean that the RTW game engine does not see him as the highest ranking general in a stack, i.e. most command stars. For cases where two characters have the same number of command stars, I've never figured out for certain, but I think its which ever of the characters, with the same number of command stars, was in the stack first. For a character to advance to the next rank, they must "retire/resign" from his current rank, i.e. become a former Tribune, Former Legate, etc. All characters, except Tribunes, do this via either of the two methods I listed above, for two full seasons (6 months).

    Now for Tribunes, they are a special case. They have only one method of resigning their commission, i.e. becoming a Former Tribune. They have to be a resident of a city for two full seasons. This is due to the fact that to become a Tribune, they simple need to be in the field, i.e. not residing in a city or fort. Characters do not need to be in command of any troops to advance to the military rank of Tribune. The reason for this is they served under other officers, Legates, General, etc. Also, by requiring a character to spend a period of ten years as a Tribune makes sure that characters are 30 years old or more when they can advance to Legate.

    In the case of a Tribune, I used the two seasons (six months) to simulate a character receiving news of his being selected for promotion to Legate and being given time to return home to his family for a little time off with them, and also time to prepare for accepting his new commision as Legate.

    Having this two full seasons requirement also gives the player time after a successful seige to get a Legion or army reorganized, plus time to organize a separate garrison for this new city. Remember this, because if a character spends more than two full seasons residing in a city, the character will loose his current rank, receiving the Former trait of whatever rank he had. If he looses his rank, he will again need to deploy to the field with his troops, meeting all the normal requirements for advancement, to regain his rank.

    There is one special case where a character does not loose his rank, though he may not be in command of Roman infantry troops. This is when he resides in a fort. I did this to prevent a character from loosing his rank when his legion or army was in garrison in a fort. This way, while your legion or army is awaiting your next conquest, you can assign it to garrison a fort. I have been using the in-game forts to represent the more permanent garrison fort used by the legions during times of inactivity. I usually have one fort just north of Roma early in my campaigns where I send my troops to form my new legions and where any reserves are kept for replenshing units that have taken losses. I can then send these reserves out to my legions in the field, to help bring them back up to strength. This can represent a more realistic approach to handling losses, since in actuality, new men added to a unit were not as experienced and basically lower the overall experience of a unit. I believe I remember Quintus Sertorius recommending this system in his guide too.
    A few more clarifications from Marcus:

    You can spend one season in a settlement before losing a military command.

    Tribunes must spend two seasons in a settlement (becoming ex-tribunes) before they can be legates.

    Generals need to be the senior commander and to be in a field army with Roman infantry in order to be legates.

    The "student" qualification is primarily designed to track age - tribunes were typically over 20. The military service qualifications are also intended to be age related: tribunes in their 20s, legates in their 30s, praetors in the 40s, Consuls over 45.

    Here's another important clarification:

    Quote Originally Posted by Marcus Camillus
    I have also created a limit to how many ancillaries, other than my new ancillaries, that a character can gain. Previously each character could acquire 8 ancillaries maximum. Now that limit is 6 normal ancillaries, leaving room for 2 additional ancillaries for my new ancillaries. You can still manually transfer up to 8 ancillaries to a character, but your family characters should only gain 6 ancillaries on their own. This is to be sure that a character can gain a "Legion Banner" or "Quaestor of Provincial Governor" ancillary, or any of my other new ancillaries. Without gaining these ancillaries, a character would be shut out from be promoted to Legate and the higher military and political ranks. The ancillaries need to be gain so that the ranks can be gained.
    Last edited by econ21; 05-28-2006 at 12:14.

  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default General Faction Member Information

    Family Tree (255 BC)


    Ages of underage males - come of age at 16 (255 BC):
    0,0,0,1,2,2,4,4,4,6,6,6,6,8,9,9,11,13,14

    Ages if underage/unmarried females - marriable at age 12 (255 BC):
    0,1,2,2,2,3,4,5,6,8,8,8,10,10,11,11,12,12,13,14,15

    Information on deceased Senators can be found in the Senate Mausoleum.
    Last edited by TinCow; 09-09-2006 at 19:08.


  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Publius Laevinius

    AKA shifty157

    Born - 311 BC
    Wife - Poppaea
    Children - Fadia, Decius Laevinius, Marcus Laevinius, Severina

    Military History (255 BC):
    Battles Fought: 9
    Enemies Killed: 5690
    Romans Lost: 943
    Kill:Loss Ratio: 6:1

    280 BC - Legion General


    275 BC - Governor of Syracuse


    270 BC - Commander of Legio III Sicilia Aemilia, near Massilia


    265 BC - Commander of Legio III Sicilia Aemilia, near Jenuensis


    260 BC - Commander of Legio III Sicilia Aemilia remnants, near Massilia


    255 BC - Governor of Jenuensis


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:28.


  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Tiberius Coruncanius

    AKA FLYdude

    Born - 309 BC
    Wife - Alypia
    Children - Amulius Coruncanius, Publius Pansa (adopted), Domitia, Placidia

    Military History (255 BC):
    Battles Fought: 18
    Enemies Killed: 12121
    Romans Lost: 3009
    Kill:Loss Ratio: 4.0:1

    280 BC - Governor of Ancona


    275 BC - Border Fort, north of Arretium


    270 BC - Commander of Legio II Sabina Quintia, near Patavium


    265 BC - First Consul and Commander of Legio II Sabina Quintia, near Patavium


    260 BC - Commander of Consular I Army, in Thessalonica


    255 BC - Commander of Field Army I, near Maronia


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:29.


  8. #8
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Lucius Aemilius

    AKA Death the destroyer of worlds

    Born - 308 BC
    Wife - Claudia
    Children - Manius Aemilius, Marcellus Aemilius, Oppius Aemilius, Valerius Paullus (adopted)

    Military History (255 BC):
    Battles Fought: 25
    Enemies Killed: 14375
    Romans Lost: 1106
    Kill:Loss Ratio: 13:1

    280 BC - Governor of Capua


    275 BC - First Consul


    270 BC - Commander, Legio I Italia Victrix, near Jenuensis


    265 BC - Commander, Legio I Italia Victrix, at the Massilia Crossing


    260 BC - (Consul) Commander, Legio I Italia Victrix, besieged in Segestica


    255 BC - Commander, Field Army II, near Oduba


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:30.


  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Secundus Salvidienus

    AKA Ignoramus

    Born - 292 BC
    Wife - Arria
    Children - Vibius Salvidienus, Ulpia, Flavius Salvidienus

    263 BC - Governor of Antigonea


    260 BC - Governor of Scodra


    255 BC - Governor of Athens


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:30.


  10. #10
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Quintus Libo

    AKA Glaucus

    Born - 290 BC
    Wife -

    Military History (255 BC)
    Battles Fought: 2
    Enemies Killed: 1061
    Romans Lost: 28
    Kill:Loss Ratio: 38:1

    258 BC - Governor of Pella


    255 BC - Commander, Legion far east of Viberi


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:31.


  11. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Manius Aemilius

    AKA Destroyer of Hope

    Born - 290 BC
    Wife - Titiana
    Children - Servius Aemilius, Marcellus Aemilius, Plautilla, Violentilla

    274 BC - Student in Syracuse


    270 BC - Student in Syracuse


    265 - Governor of Syracuse


    260 BC - Tribune with Legio III Sicilia Aemilia remnants, near Massilia


    255 BC - Tribune with Field Army I, near Maronia


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:32.


  12. #12
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Decius Laevinus

    AKA Tiberius

    Born - 287 BC
    Wife - Orbiana
    Children - Licinia, Tertius Laevinus, Ustina, Nero Laevinus

    272 BC - Student in Rome


    270 BC - Student in Rome


    265 BC - In fort outside Rome


    260 BC - Governor of Corinth


    255 BC - Governor of Corinth


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:32.


  13. #13
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Flavius Pacuvius

    AKA Dutch guy

    Born - 294 BC
    Wife - Placidoa
    Children - Luca Pacuvius, Marciana

    261 BC - In Pella


    260 BC - Tribune in Consular I Army, in Thessalonica


    255 BC - Commander, Legio III Sicilia Aemilia, in a fort north of Comata.


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:35.


  14. #14
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Appius Barbatus

    AKA Tamur

    Born - 270 BC
    Wife - Marcia

    254 BC


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:36.


  15. #15
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Vibius Domna

    AKA

    Born - 273 BC
    Wife - Gratidia
    Children - Luca Domna

    255 BC - Governor of Corfinium


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:36.


  16. #16
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Titus Vatinius

    AKA Tricky_Lady

    Born - 298 BC
    Wife - Marcella
    Children - Galerius Vatinius, Atia, Gnaeus Hordeonius (adopted), Helena

    Military History (255 BC)
    Battles Fought: 2
    Enemies Killed: 259
    Romans Lost: 107
    Kill:Loss Ratio: 2.4:1

    275 BC - In the field, south of Messana


    270 BC - Governor of Caralis


    265 BC - Commander of Legio V Alaudae, in Sicily


    260 BC - Commander of Legio V Alaudae, in Sicily


    255 BC - Governor of Segestica


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:36.


  17. #17
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Valerius Paullus

    AKA

    Born - 304 BC
    Wife - Minervina
    Children - Gratidia, Vibia, Prisca, Lentulus Paullus

    275 BC - Student in Syracuse


    270 BC - Commander, Legio near Tarentum


    265 BC - Governor of Tarentum


    260 BC - Commander of Southern Italy Auxilia, near Tarentum


    255 BC - Commander of Legio IV Gallica Firma, near Arretium


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:37.


  18. #18
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Manius Coruncanius

    AKA Braden

    Born - 274 BC
    Wife - Urgunalla
    Children - Caius Coruncanius, Antistia

    258 BC - Student in Rome


    255 BC - Commander, unnamed Consular Army south of Rhegium


    250 BC
    Last edited by TinCow; 12-02-2006 at 23:01.


  19. #19
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Appius Egnatius

    AKA

    Born - 290 BC
    Wife - Drusilla
    Children - Tertius Egnatius

    255 BC - Governor of Rome


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:38.


  20. #20
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Cnaeus Caprarius

    AKA TinCow

    Born - 273 BC

    253 BC - Near Segestica


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:38.


  21. #21
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Luca Mamilius

    AKA Swordsmaster

    Born - 297 BC
    Wife - Severa
    Children - Drusilla, Decius Mamilius, Pompeia

    272 BC - Tribune in Legio I Italia, stationed in Mediolanum.


    270 BC - Tribune in Legio III Sicilia Aemilia, near Massilia


    265 BC - Governor of Ariminum


    260 BC - Governor of Syracuse


    255 BC - Governor of Bononia


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:39.


  22. #22
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Oppius Aemilius

    AKA Mount Suribachi

    Born - 273 BC
    Wife - Helvia
    Children - Gaius Aemilius

    255 BC - Student in Paestum


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:39.


  23. #23
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Nero Naso

    AKA

    Born - 276 BC

    253 BC - Near Luvavum


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:39.


  24. #24
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Gnaeus Hordeonius

    AKA Silver Rusher

    Born - 286 BC

    265 BC - In Rome


    260 BC - Tribune in Legio I Italia Victrix, besieged in Segestica


    255 BC - Tribune in Field Army II, near Oduba (though holding Legio VI banner)


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:40.


  25. #25
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Marcellus Aemilius

    AKA GeneralHankerchief

    Born - 279 BC
    Wife - Magna

    Military History (255 BC)
    Battles Fought: 2
    Enemies Killed: 360
    Romans Lost: 54
    Kill:Loss Ratio: 6.7:1

    263 BC


    260 BC - Student in Rome


    255 BC - Alone in the field outside Capua (though holding Legio II banner)


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:40.


  26. #26
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Quintus Naevius

    AKA Shadeswolf

    Born - 279 BC
    Wife - Domitia
    Children - Pomponia, Cornelius Saturninus (Adopted), Salonina

    263 BC


    260 BC - Tribune in Legio II Sabina Quintia, near Scodra


    255 BC - Commander of unnamed Legion in a fort north of Jenuensis


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:41.


  27. #27
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Numerius Aureolus

    AKA econ21

    Born - 279 BC
    Wife - Lucilla
    Children - Julianos Aureolus, Nero Aureolus, Ocellina

    Military History (255 BC):
    Battles Fought: 9
    Enemies Killed: 3485
    Romans Lost: 479
    Kill:Loss Ratio: 7.3:1

    263 BC


    260 BC - Commander of a small force outside Athens


    255 BC - Commander of Legio V Alaudae, in Byzantium


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:41.


  28. #28
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - EMPTY

    Empty
    Last edited by TinCow; 12-02-2006 at 01:48.


  29. #29
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Servius Aemilius

    AKA Lucjan

    Born - 276 BC

    260 BC - In Cisalpine Gaul garrison fort


    255 BC - Commander, unnamed overstrength Legion at sea near Lepcis Magna


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:42.


  30. #30
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Biography - Galerius Vatinius

    AKA Wonderland

    Military History (255 BC)
    Battles Fought: 1
    Enemies Killed: 81
    Romans Lost: 7
    Kill:Loss Ratio: 12:1

    Born - 276 BC

    260 BC - Student in Syracuse


    255 BC - Tribune in Legio I Italia Victrix, in Tylis


    250 BC
    Last edited by TinCow; 12-02-2006 at 01:48.


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