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Thread: Some things I noticed

  1. #1

    Default Some things I noticed

    Hi!

    So this is my first post here and I thought I'd just write down all the things I noticed while playing the mod. I played RTW since the days it came out and I have to say this is my fav mod although a beta and I tried a lot of them lol
    So big thanks to everyone who contributed to this mod :)

    I'm playing as the Romani for about a month now.I played it very slowly because I want to build up my empire and go through all the reforms and such.by now it's the year 168BC. I conquered the whole of Europe and Africa.My eastern border is approx modern day Poland, to the south I captured the dacian areas.everything east of that is owned by the Armenians.

    I conquered the whole of Africa and share a border there with the Seleucides who have conquered the former Ptolemaic areas in Syria. So to sum it up (yes I don't have a screenshot at hand).I share a border from the Baltic countries to the black sea with Armenia, Asia minor is completely in Seleucide hands as well as Syria and Judaea.
    ok here some things I noticed:

    -the whole situation is a bit passive by now:the armenians don't do anything anymore (i don't have a problem with that ;) ), Parthia and the Yuezi are protectorates of Bactria. The Seleucides are at war with me.None of them is fighting each other anymore though. I sent some spies around to check the situation.the Seleucides and Bactrians are collecting huge armies in their areas but don't move.

    -Sometimes I have problems with government buildings.There are 2 different buildings of other factions in some of the towns I captured and the recruitment possibilities are a bit strange sometimes.In some areas like nearly the whole of africa for example I can recruit absolutely no infantry.I think it wouldn't be too bad to be able to recruit some simple, weak garrisontroops everywhere. it's kind of confusing sometimes, in some town i can recruit some natives, in the one next to it i can recruit nothing. same thing happens when i build Roman governments in my provinces. sometimes the natives disappear, sometimes they don't. would be nice to have some better overview at least because it'S not nice to build a govII building and then notice that you can't recruit anything anymore.I wouldn't do that if I knew before.

    -Seleucide and Macedonian hetairoi are a bit too strong in my opinion.they are well armed, and well trained I know but those factions constantly send armies against me consisting ONLY of hetairoi and hypaspistes. I think that makes the thing a bit unrealistic because they are supposed to be elite to support the phalanx but I haven'T really met too many phalanx units when i fought those 2 factions (except if they recruit mercs). Anyways, the hetairoi were indeed very good cav but they weren't THAT strong imho.they cut through my triarii like a hot knife through butter.They perform way too good compared to other cavalry in the mod imho.


    -Are there still Eqvites Romani after the Marian Reforms?

    -I can only build a govIII or IV building in Mediolanum.

    -I couldn't get a single triumph yet.maybe that has something to do with changing the original faction slots? I have several generals with titles and special traits but none of them could get a triumph so far. Just some examples:one of my generals recieved the title Gallicus,Vanquisher of the Gauls and Conquerer of Gallia (I guess thats the name) had 9heroic victories against the gauls,4 heroic victories against the Iberians and, 3heroic against rebels but no triumph; Britannicus captured 5 brit towns,6 heroic victories against the britons, 3 heroic against the germans no triumph, my emperor Numerius Nigidius Germanicus, Conqueror of Germania captured 6 germanic towns, 5 heroic against the Germans(btw all heroic in field battles, I don't count the ones when defending a town),3heroic against the Ptolemaioi, 2 against the Seleucides no triumph; Victorinus Vanquisher of the Gauls, Vanquisher of the Britons, Vanquisher of the Germans, Subiugator Athenai no triumph. Could someone please tell me how to get one?

    -Pila seem a bit weak in my eyes.

    So that's it so far.any comments or critics welcome.
    have a nice day and thanks again for this great mod
    Cinna

  2. #2

    Default Re: Some things I noticed

    what version and which diffficulty r u playing at?
    just wondering if u got to use much naval stuff?
    cuz in this mod, ships dont seem tat important!
    i have also just started with this mod!

  3. #3
    Member Member Avicenna's Avatar
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    Default Re: Some things I noticed

    The buildings, to put it simply, range from Type I, with all the buildings (apart from the KH's type I), full faction-specific unit roster and limited native troops. The Tier IV gov. buildings allow the construction of minimal buildings, but do allow relatively quick return to order, and allow recruitment of native troops.

    Perhaps you haven't been given triumphs because you have large stacks? The odds have to be against you, and you have to win a heroic as well, in order to perhaps win a triumph. Having high influence helps as well, I think.

    The pila are probably weak because you're throwing them at advancing infantry, so that many will bounce off the shields. Doing a bit of flanking might make the pila deadlier, but at the cost of a thinner line and the chance of the whole infantry unit being taken out by cavalry.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  4. #4

    Default Re: Some things I noticed

    General needs to visit Roma to get a triumph (I think)

    As you know this is beta and that's why recruitment is a bit messed up.

    govt in Mediolanum is known bug

    If you had some experience with ships I would be very interested!

    EB ship system destroyer and Makedonia FC

  5. #5

    Exclamation Re: Some things I noticed

    @ships:i don't think they are important. i just built a few transport ships to send troops to africa and britain and that's it.
    @triumph:i guess I wouldn't get heroic vics if i would have an advantage

    Something important I forgot to mention:

    The Seleucide town is called HekaTompylos....not HekaRompylos!

  6. #6
    EB Pointless Extras Botherer Member VandalCarthage's Avatar
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    Default Re: Some things I noticed

    The Seleucide town is called HekaTompylos....not HekaRompylos!
    Hah Just checked that out, and I'm amazed that slipped by us! I'll mark it down somewhere
    "It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin

  7. #7
    stalin
    Guest stalin's Avatar

    Default Re: Some things I noticed

    Getting rid of the pirate fleets requires some serious money on VH (campaign) it costs about 6000 mnai to take out 6 pirate (2 silver) men out of a fleet of 180. I don't wait to build bigger fleet since the upkeep is horrible, just send 2-3 ships at a time as soon as I build them. They sink my ships but their numbers dwindle...I get most bang for the buck from covered liburnes...

  8. #8

    Default Re: Some things I noticed

    Quote Originally Posted by LCCinna
    @ships:i don't think they are important. i just built a few transport ships to send troops to africa and britain and that's it.
    @triumph:i guess I wouldn't get heroic vics if i would have an advantage

    Something important I forgot to mention:

    The Seleucide town is called HekaTompylos....not HekaRompylos!
    It wasn't a misspelling as a mistake we made in inputting it, but it may be the case that the 't' is correct though. Strabo and Ptolemy call it Hekarompylos instead of Hekatompylos according to the reference I see in the Dictionary of Greek and Roman Geography by William Smith (Hekarompylos, Strab. xi. p. 514; Ptol. i. 12. § 5, viii. 21. § 16) - on perseus.tufts.edu.

    http://www.perseus.tufts.edu/cgi-bin...os-africae-geo

    It seemed to us to be the more authentic spelling by this reference, but I'm betting now that that is a misread by the OCR software or something. I've pulled the books on the Barrington Atlas, and they just give the one spelling with the 't'. Be patient with us though - changing a town name is a real pain since scripts rely on visible town names often.

  9. #9
    Member Member cunctator's Avatar
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    Default Re: Some things I noticed

    Quote Originally Posted by LCCinna
    -Are there still Eqvites Romani after the Marian Reforms?

    They will not longer be recruiable after the marian reforms, but since the player will probably have large stocks of them then, there should be a smooth transission to the late republican rooster. The whole roman reforms thingy isn't fully implemented yet.

  10. #10
    Member Member N. Tollus Galicus's Avatar
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    Default Re: Some things I noticed

    Quote Originally Posted by LCCinna
    Hi!

    -Pila seem a bit weak in my eyes.

    Cinna

    Quote Originally Posted by Tiberius
    The pila are probably weak because you're throwing them at advancing infantry, so that many will bounce off the shields. Doing a bit of flanking might make the pila deadlier, but at the cost of a thinner line and the chance of the whole infantry unit being taken out by cavalry.
    Pila aren't indeed supposed to be deadly... They precisely were supposed to hit shields and remain stuck in them thus rendering their use very embarassing. Pilum is is a disorganising weapon, not a lethal one. This is why they are thrown just before the charge.

    Tiberius, your method is 250% anti-camillian!!! ;-)
    Hastati/Principes formation should be square!!! (and checkboard, but this is a bit harder to achieve with 20 unit limit and half of them being allied bums lol)
    "If you go to take Vienna, take Vienna"
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