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Thread: units look to be moving too fast

  1. #31
    Senior Member Senior Member econ21's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by [cF]Adherbal
    ... but IMO if you thought MTW/STW were too slow you shouldn't be playing TW games.
    Um, let's not go there. They like apples, you like oranges. Let's debate about other things. De gustibus non disputandum. Or some such.

  2. #32

    Default Re: units look to be moving too fast

    If we are talking purely SP, there is no need for any 'yawn fest' because we have the ability to increase the speed. That is all very well for SP but where does that leave the MP community?
    As for slow plodding units in MTW, that is about all an infantryman in armour could manage. Take a look at some re-enactment and test the weight of a chainmail hauberk. Not even a doped up sprinter could match RTW speeds in full chainmail

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  3. #33
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Orda Khan
    If we are talking purely SP, there is no need for any 'yawn fest' because we have the ability to increase the speed.

    Still, defending a bridge from 10,000 mongols was boring, because even with maximum speed it took quite long and needed no interference by the player. But I agree, what made MTW battles long was the fact that after the first stack, AI armies arrived piecemeal.

  4. #34
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by A.Saturnus
    But I agree, what made MTW battles long was the fact that after the first stack, AI armies arrived piecemeal.
    I agree, the "battles took too long" arguments against MTW kill rate isn't really an argument. RTW mods with MTW style kill rates have more enjoyable battles and they still don't take nearly as long as MTW battles.

    I personally enjoyed fighting the golden horde, because of the odds, but with hindsight it was a bit of cheating that the khan could only send in one twentieth of his army at the time... I'd like to see more massive battles with very difficult odds in MTW2. And above all - make the battles fewer, but larger and more important when they happen, so I get an epic feeling of each battle being important!
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  5. #35

    Default Re: units look to be moving too fast

    The bottom line is that if you say things to yourself like "Well, they probably sped it up for the video" and don't make yourself heard before release, you won't have any say in it.

    In my opinion we have to be as vocal as possible that we were not happy with the run speed of RTW and do not want our game to suffer to please the ADHD kiddies (who should be playing AoE or something else instead). What I don't understand is why CA seemingly want to take their franchise, offering gameplay that is almost completely unique and turn it into a poor clone of the other moronic clickfests which used to be specifically WHY people bought TW games and not AoE or whatever.

    Basically I would be satisfied if they just include an option in the "game options" menu along with all the other realism options like "limited ammo" and "fatigue" that just said something like "realistic speeds" so that all the ADHD kiddies can uncheck it and get their moronic fast action fix (maybe an option that said "totally submissive easy AI" too so they won't have to think either) and left the real game unspoiled for us TW veterans.

    I remember how much I was pissing my pants watching the RTW videos and how disappointed I was after a week of playing it.

    MTW is one of my favourite games of all time. Let's hope they don't ruin this one.
    Last edited by GFX707; 05-31-2006 at 22:59.

  6. #36

    Default Re: units look to be moving too fast

    "the battles took too long" i dont think thats really relevant, it never really bothered me...but i didnt really enjoy the sp in mtw or stw...it was a design flaw...and after u beat the peasant army, or whatever rabble they happened to send at you all u had to do was line up and quickly rout any reinforcments and turn the game speed up..the problems with previous TW games was the crap AI, restricted unit deployment and <as mentioned> the way reinforcments enter the battle.

    yet the balance of the gameplay was magical in mtw when u got down to the nitty gritty of MP. skirmishing had a very real and very strategic role in the battles... even in the early game when it was simply just archers and no arbs, this became a nonfactor with the release of rome. units moved to fast to be able to effectivly use your skirmishers to any effect

    the more i read the more i become discouraged...the "turns" instead of years, the multiple recruitment of units and the novelty new world aspect does not sit well with me. if they would have just made dynamic AI, used the rome style campaign map and updated the graphics i would have been beyond happy

    i bet i'll be playing rtr more than mtw2...until those guys can improve mtw2 with a mod

    also BRING BACK GLORIOUS ACHIEVMENTS!!
    Last edited by Callahan9119; 05-31-2006 at 23:19.
    And when the brazen cry of achilles
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  7. #37
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by [cF]Adherbal
    that's nonsense. In MTW the AI attacked with multiple stacks at once so you had to fight off 40-50 units in one battle. That's why they lasted long, not because of the realistic movement speed. Actual fights never took more then a couple of minutes. MP only took long because of the skirmish phase.
    That's why it was boring, it took 10 minutes (I know this is an exageration no need to tell me) just to get to where the enemy was. By that time I've lost interest in the battle. I really don't care who wins anymore, I just want it over.

    Quote Originally Posted by [cF]Adherbal
    I guess I'm supposed to respect other people's oppinions, but IMO if you thought MTW/STW were too slow you shouldn't be playing TW games. But apparently CA itself agreed with you.
    Well geez. I guess I must have missed the memo where it was declared that you get to unilatterally decide who should be allowed to play TW. Guess I better check my inbox. Guess I'll just comfort myself in the knowledge that what I want in TW games will be in and what the Total Whiners want won't be.
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  8. #38
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by lars573
    That's why it was boring, it took 10 minutes (I know this is an exageration no need to tell me) just to get to where the enemy was. By that time I've lost interest in the battle. I really don't care who wins anymore, I just want it over.
    I dont get it. MTW and RTW had exactly same marching speed. If you felt it took too long in MTW why do you think its fine in RTW? Or do you just run the whole way in RTW?


    CBR

  9. #39

    Default Re: units look to be moving too fast

    I think I recall Lars saying in another thread he autocalcs battles in RTW anyways, no?

    I remember in Shogung that if you had Naginatas, you realized they were not going to be moving too much, so you would sometimes not take them into offensive battles, etc.

  10. #40
    Back in style Member Lentonius's Avatar
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    Default Re: units look to be moving too fast

    CA are making mediaval primarily as a game, and therefore want it to look exciting and fast paced, they arent gonna care about movement speeds, because to be honest if i was having a battle with knights, and they took 10 minutes to reach the enemy because they were more realistic, i would probably tire of the battles rather quickly.

    Also, the battlefields may be much bigger, so they will have to increase unit speeds to avoid boredom.

    Also, in the promotion video, they probably increased speed to allow for enough action.
    Hey, Im back

  11. #41

    Default Re: units look to be moving too fast

    fine, then ca or whoever is running them is throwing its lot in with aoe, warcraft and others, they might as well throw it under the bus. but if i want to play as samurai or medieval french knights in this respect i will play rise of nations, or any other rts game that does this better. rome and further mtw2 look to be a sham and a deviation to what made this series great.

    i can totally understand yet dont agree with many campaign changes...sure i spend maybe 10 years now putting together an army and putting it into the field and the changes will alter this allowing the benefit of being able to much sooner get to the blood and guts, yet there are also many things that happen over this time, such as creating new buildings and dealing with the smaller issues that tend to be "fun" in my opinion

    but most importantly in my opinion is the ruin of the MP that many of us have purely loved in stw and mtw...i swear, in the 6 months i enjoyed unemployment benefits i played mtw mp about 8 hours a day < god bless you euros and your time zone

    rtw and its crap gameplay destroyed this, at least for me....and mtw2 looks to go a step further, appealing to the lowest common denominator isnt always a good thing, especially when its negating such great success from critics and its fan base

    but /applause on the graphics
    Last edited by Callahan9119; 06-01-2006 at 09:24.
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  12. #42
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: units look to be moving too fast

    What I'd like to know is why the movement speeds have been linked to the animations? As I understand it, thats the reason we cant modify unit run speeds etc.
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  13. #43
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by CBR
    I dont get it. MTW and RTW had exactly same marching speed. If you felt it took too long in MTW why do you think its fine in RTW? Or do you just run the whole way in RTW?


    CBR
    Because in Rome the armies would start closer together 75% of the time. And you could run to close the gap. Which I usually do.



    Quote Originally Posted by HarunTaiwan
    I think I recall Lars saying in another thread he autocalcs battles in RTW anyways, no?
    That depends 100% on my mood. RTW was the first TW game where actually fighting the battles held even 1 iota of interest for me. You'll also recall I said that my enjoyment of STW increased 5 fold when I discovered auto-calc. Anyway if I usually fight birgands and rebels more than other factions armies. Those are what I'll mostly auto-calc (along with 75% of my sieges). Unless I'm taking my Palatinae army horde hunting in BI, where the objective is to use Scholae's to kill horde family members. But you only go horde hunting after the horde stacks have been worn down to nubs via auto-calc.
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  14. #44
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by lars573
    Because in Rome the armies would start closer together 75% of the time. And you could run to close the gap. Which I usually do.
    And time acceleration is not an option? I have used it for both MTW and RTW.

    One thing with RTW campaign were the endless amount of battles I had to fight. None of them felt very important and especially not rebel armies, so it ended up being either autocalc for small battles and a quick charge for the big ones I had to fight. It was rare to have battles were the AI actually had a good enough army to make it interesting.

    RTW killed MP for me so I ended up playing campaign more than I ever did for MTW. But in the end the crappy operational AI, the crappy battle AI and the crappy "what units to buy"" AI makes the game very difficult to like. And I could fill a list with stuff but that would turn this post into a rant...


    CBR

  15. #45
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    Time acceleration is where MTW other gaping black hole of a flaw was made appearant. That gods aweful battle interface. I lost 50% of my troops at hyper speed more than once because of that counter inteutive mess.

    On RTW's AI. The AI was actually better with less than half stack armies. Hence why I fought rebels and brigands. You could still trick the AI into doing something really moronic but with fewer than 10 units it wouldn't be as bad. Not that it was great, RTW is really indered by less than stellar (I will be generous) AI. Which is great for when your learning the game but after a while it gets old.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  16. #46
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by lars573
    Time acceleration is where MTW other gaping black hole of a flaw was made appearant. That gods aweful battle interface. I lost 50% of my troops at hyper speed more than once because of that counter inteutive mess.
    Hm thats interesting. My feeling is the opposite. MTW time accel is much better than RTW as its easier to use the slider than hitting some key that doesnt always work because of input lag in RTW at higher time accel (Im using minimised UI in RTW)


    CBR

  17. #47
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: units look to be moving too fast

    @lars573: what is it you dislike about MTW1? The large battle maps, or the realistic running speeds? Walking speed is the same in both RTW and MTW, and the time acceleration in RTW lags more than the one in MTW, so I usually had to wait shorter to complete the marching in MTW than in RTW. Unless you're saying you think MTW2 should have the smaller RTW style battle maps or you are running your troops to the enemy in RTW, what are you complaining? MTW2 will have the larger battle maps of MTW1, so unrealistic arcade style running speeds won't help you much. In fact, I don't see why, with the opinion you've expressed so far, would dislike about having realistic running speeds and better balanced battles making offense more difficult which would help the AI in the campaign considering that you're usually on offense in the campaign after a quite short time?
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  18. #48
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    I missed that slider with my cursor much more than the buttons. The buttons work better for me.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  19. #49
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: units look to be moving too fast

    Well, there was always Ctrl+T in MTW... In RTW I tend to miss the buttons more easily than the slider in MTW, due to lag Well, so apart from interface you too agreed with the MTW running speeds then? Good to hear that most fans agree on this point, so there's a chance of CA implementing the realistic running speeds!
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  20. #50
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: units look to be moving too fast

    it makes me wonder why some people choose to play (R)TW and not some other clickfest RTS (mind you, I enjoy those too, I've been playing the AoE series for years). Is it the large army scale ? it must be that, cos listening to their oppinions clearly indicates they don't care for the realistic and tactical combat that S/MTW offered. Or are some people so short of free time that they consider 2 minutes to get from one end of the map to the other to be too long ?
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  21. #51
    Senior Member Senior Member econ21's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by [cF]Adherbal
    it makes me wonder why some people choose to play (R)TW and not some other clickfest RTS...
    This sounds like you are saying RTW is a clickfest RTS. This is getting perilously close to RTW bashing and we don't do that in this forum.

  22. #52
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: units look to be moving too fast

    how is that RTW bashing when I state I actualy enjoy (some) clickfest RTSes - just not the RTW clickfest :P
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  23. #53
    Senior Member Senior Member econ21's Avatar
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    Default Re: units look to be moving too fast

    I think it's bashing in the same way as likening my expensive Porsche to an old banger is bashing. Well, it would be if I had an expensive Porsche.

  24. #54
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by LegioXXXUlpiaVictrix
    @lars573: what is it you dislike about MTW1? The large battle maps, or the realistic running speeds? Walking speed is the same in both RTW and MTW, and the time acceleration in RTW lags more than the one in MTW, so I usually had to wait shorter to complete the marching in MTW than in RTW. Unless you're saying you think MTW2 should have the smaller RTW style battle maps or you are running your troops to the enemy in RTW, what are you complaining? MTW2 will have the larger battle maps of MTW1, so unrealistic arcade style running speeds won't help you much. In fact, I don't see why, with the opinion you've expressed so far, would dislike about having realistic running speeds and better balanced battles making offense more difficult which would help the AI in the campaign considering that you're usually on offense in the campaign after a quite short time?
    Large maps I'm on a fence post about. The "realistic" running speeds need never return to torment me again. And the horrid horrid horrid (did I mention horrid) battle interface is dead. That and MTW's binary AI was very tiresome. RTW may have moronic AI but I enjoy it far more than MTW's. What I'd really like are maps that scale along with the unit sizes. RTW's big problem was that huge units mean't that your army was a size too small for most field battle maps.


    [
    Quote Originally Posted by LegioXXXUlpiaVictrix
    Well, there was always Ctrl+T in MTW... In RTW I tend to miss the buttons more easily than the slider in MTW, due to lag Well, so apart from interface you too agreed with the MTW running speeds then? Good to hear that most fans agree on this point, so there's a chance of CA implementing the realistic running speeds!
    NO! I never want another TW to have "realistic" running speeds. I wouldn't mind if they ran faster, or had two running speeds.

    Quote Originally Posted by [cF
    Adherbal]it makes me wonder why some people choose to play (R)TW and not some other clickfest RTS (mind you, I enjoy those too, I've been playing the AoE series for years). Is it the large army scale ? it must be that, cos listening to their oppinions clearly indicates they don't care for the realistic and tactical combat that S/MTW offered. Or are some people so short of free time that they consider 2 minutes to get from one end of the map to the other to be too long ?
    I'm still wondering wher you figure you get the right to judge who should be playing TW. And 2 minutes to get to one end of ther map is too much time. And having a job that is 2 hours a day to get to and from 4 days a week means I don't have 20-30 minutes to spend on 1 battle. Which are second banana anyway. My main focus is the strategic map.
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  25. #55
    The Breath of God Member Divine Wind's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by CBR
    Hm thats interesting. My feeling is the opposite. MTW time accel is much better than RTW as its easier to use the slider than hitting some key that doesnt always work because of input lag in RTW at higher time accel (Im using minimised UI in RTW)


    CBR
    I agree, the input lag i get from the time accelration key has probably caused me more casulties in RTW than anything else. Sometimes it takes several clicks too actually hit it. The speed slider was by far superior.
    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
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  26. #56

    Default Re: units look to be moving too fast

    Quote Originally Posted by econ21
    This sounds like you are saying RTW is a clickfest RTS. This is getting perilously close to RTW bashing and we don't do that in this forum.
    It's CA bashing that isn't allowed. The game can be criticised. You don't have enough time to issue individual orders to all of your units in RTW/BI multiplayer. At .com players advised me to click faster. I already click as fast as I can. I'm not slow. I took a reaction test that CBR showed me, and I was almost as fast as he was. I also have above average hand/eye coordination and spatial perception. However, I'm not fast enough to play RTW/BI.

    M2TW won't be the answer. We can already see that from the promo's that have been released so far. I would advise multiplayers who find RTW/BI gameplay to be too fast and MTW/VI gamplay to be too slow to play Samurai Wars for MTW/VI v2.01 (Too bad MTW Gold Edition purchasers. You can't play.) Samurai Wars addresses the battle pacing issue with large scale battles of 6000 to 8000 men (3v3 and 4v4) typically lasting 20 to 25 minutes. The gameplay is intuitive. Units work the way you expect them to work. Spears actually defeat cavalry which is something that hasn't been properly implimented since STW. The tactical gameplay requires a combined arms approach. You don't have long boring shootouts with weak shooters. The morale level of the units is adequate without the need for upgrades. There are no battlefield upgrades. You can clearly distinguish the factions from one another, and clearly see units against the ground textures from a distance. Good battleplans and proper tactical play achieve good results. Simply being the faster player isn't enough to win. All you give up compared to the newer games in the series is the 3D men which turn into 2D men at a distance anyway. Of course, if Activision pulls the plug on MTW/VI multiplayer then "Game over!".
    Last edited by Puzz3D; 06-01-2006 at 19:44.

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  27. #57
    Senior Member Senior Member econ21's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Puzz3D
    It's CA bashing that isn't allowed. The game can be criticised. You don't have enough time to issue individual orders to all of your units in RTW/BI multiplayer.
    Yes, the game can be criticised, although if it goes too far off-topic, I'll shunt it over to the Colosseum.

    But, no, I won't accept RTW bashing here. The no CA bashing rule was intended precisely to refer to the wearisome bashing of their last game that often goes on here[1].

    Where do I draw the line between criticising and bashing?

    => Saying speed is too fast for MP is clearly ok.

    => Abusing the game is stepping over the line.

    => Saying RTW is an "RTS clickfest" probably exactly pinpoints the line so precisely that I can't decide whether it is over it or not.


    [1]EDIT: the announcement for this forum lists the following rule first:
    "1. No CA/RTW/MTW/STW/Modification Bashing"
    Last edited by econ21; 06-01-2006 at 21:00.

  28. #58

    Default Re: units look to be moving too fast

    i dont agree, i havnt noticed any hostility, abusive language or blatant misinformation...lets not get draconian over peoples analogies, metaphors and comparisons

    i think this thread is constructive and so far has remained quite civil....but i'm not the mod so...
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  29. #59
    Senior Member Senior Member Duke John's Avatar
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    Default Re: units look to be moving too fast

    It is a clickfest. CA intentionally made historical battles where the AI was placed at a very close distance to the player. Without using pause it is impossible to save yourself out of the scripted mess. CA is starting to admit herself that R:TW wasn't all that perfect so I think it is only right if we can keep on pressing the gameplay issues that lots of players are having problems with.

    And the speed slider was far superior. I've never lost an unit because of that, but I have lost many because of the lagging when on 2x or 4x speed.

  30. #60

    Default Units look to be moving too fast(LOL)

    I like it when I read that people think units move too fast. Did you know that the average knight could walk efficiently, crawl, and run very fast in a full suit of armor? ever see Excalibur. if you wear the stuff alot, you tend to grow into it. much like a football player, but more massive. The word 'hunk'(of man flesh.....) comes from this period. No he wasn't as limber as an archer but he'd kill 10-50 archers before one got him. Read about the Knights of St. John in their defence of Rhodes...........'The Shield and the Sword'. British volume. Read it the first time when I was twelve.

    diborgia

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