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  1. #1
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: units look to be moving too fast

    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
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  2. #2

    Default Re: units look to be moving too fast

    i guess but i find the scooby doo running that happens when ur zoomed up in rtr mod distracting...i know its minor, but i just hope they put as much effort into great ai and gameplay as they do the graphics...and from the movie i saw these dudes were flying around the map..seemed twice as bad as rome

    i still think mtw just played better than rtw

    but like i said i'll buy it anyway
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  3. #3
    I need to change my armor Member Sir Robin's Avatar
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    Default Re: units look to be moving too fast

    Unfortunately the trend seems to be to make games more "arcadish" or "twitched."

    Hopefully MTW2 will be as moddable, hopefully more, as RTW. This will allow the talented modder part of our community to make it more realistic. However the fix will probably look odd to the eyes up close and considering the amount of additional animations being added to MTW2 be even more noticeable.

    Again, hopefully, CA has noticed this common complaint and made giving the sprites a more realistic speed and kill rate more visually satisfying as well as adjustable.

    Edit:Well I think I might have some good news.

    Upon further review look at the high-quality clip at about 1min 4sec You can see the English heading out to attack the Tumurids(?).

    Notice how fast those banners are flapping in the English units on the left and right side of the gate?

    It seems that at least that part of the video was higher than normal speed. So perhaps more of the vid is faster than normal speed. I know its not much but at least its something.
    Last edited by Sir Robin; 05-22-2006 at 05:24.
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  4. #4
    Member Member Zenicetus's Avatar
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    Default Re: units look to be moving too fast

    I wouldn't jump to too many conclusions based on these videos. It's a promotional trailer and it's supposed to look exciting. There are some visual effects that I suspect aren't in the actual game, like ground-level camera views and shaking camera from nearby explosions. It wouldn't surprise me at all, if CA (or their advertising agency) had sped up some of these scenes for visual "impact". The real test will be the first playable demo. Then we can debate combat and movement speed.
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  5. #5

    Default Re: units look to be moving too fast

    Quote Originally Posted by Zenicetus
    the first playable demo
    Can't wait for that, when do you guys suppose it will come out?

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: units look to be moving too fast

    The movement speeds seem indeed as fast as R:TW. They just seem to slow down combat (from what I understood from the previews) so that the battle lasts longer, but that means that we are still stuck with frantic clicking. No time to look at the eye-candy without using the pause button.

    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    Changing all speeds is hardly a solution as it also slows down the walking speed.

    Hopefully MTW2 will be as moddable, hopefully more, as RTW.
    CA has never released a tool that lets us import/export animations or models. The signs that are there are showing that CA has no intention whatsoever to release a tool for MTW2. Vercingetorix has made a tool to do so, but it is buggy and incomplete.

  7. #7

    Default Re: units look to be moving too fast

    guys, i'm not talking about the cinema preview...this was the gameplay clips that were in realtime from e3

    it just felt verry warcraft/battle for middle earth to me...it is very upclose with the camera, for effect and to impress with graphics i can only assume...but i noticed with the transition to rome the camera felt more restricted and upclose and i couldnt get the great strategic view of the landscape like i could in mtw...i just hope this trend isnt continued...i just feel they are gonna try to lure new customers and make it even more arcady...i'm not hating on mtw2, i'm just explaining my fears, and from what i saw guys in 30 pounds of armor were running faster than the best sprinter the world has ever seen
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  8. #8
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Zenicetus
    I wouldn't jump to too many conclusions based on these videos. It's a promotional trailer and it's supposed to look exciting. There are some visual effects that I suspect aren't in the actual game, like ground-level camera views and shaking camera from nearby explosions. It wouldn't surprise me at all, if CA (or their advertising agency) had sped up some of these scenes for visual "impact". The real test will be the first playable demo. Then we can debate combat and movement speed.
    Unfortunately when the demo is out we can debate all day long and it wouldnt make a difference. There were lots of threads on the speed in the days of RTW demo and CA still dismissed our arguments.


    Quote Originally Posted by Watchman
    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    Except that it hurts marching speed too (which is fine as it is and actually precisely the same as in STW/MTW) so the march/run speed ratio stays the same when applying the changes to overall speed. Its really the runspeed that we want to have reduced without worrying too much about more fatigue from simple marching. And of course the fast speed will be default in MP.


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  9. #9
    Member Member sunsmountain's Avatar
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    Default Re: units look to be moving too fast

    I wish the speed could be modded, so everybody could play it at their own speed. Shouldn't be too hard. MTW had a sliding speed bar. RTW has only 3 speeds, but the marching/charging speeds can be set to any value. Those values SHOULD be changeable in the Game Options menu.
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  10. #10
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Watchman
    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    Agree.
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  11. #11

    Default Re: units look to be moving too fast

    Quote Originally Posted by Watchman
    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    It's a HUGE issue in multiplayer. You can't pause and you can't mod the speeds.

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  12. #12

    Default Re: units look to be moving too fast

    I can't tell if they're moving too fast or not. I hope not, as this was one of the unredeeming features of RTW.
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  13. #13
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Watchman
    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    Not at all. As others have said, changing the ground speed merely slows all units down. The problem is that the relative speeds between inf and cav are bizarre and there is no differentiation between fresh and tired troops. How many times must I watch routing pikemen run away from my fresh pusuing troops. Even cav have a hard time catching up to some inf units.
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    We need MP games without the oversimplifications required for 'good' AI.

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