If the ground speed is as simple to change as in RTW, that's not much of an issue really.
If the ground speed is as simple to change as in RTW, that's not much of an issue really.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
i guess but i find the scooby doo running that happens when ur zoomed up in rtr mod distracting...i know its minor, but i just hope they put as much effort into great ai and gameplay as they do the graphics...and from the movie i saw these dudes were flying around the map..seemed twice as bad as rome
i still think mtw just played better than rtw
but like i said i'll buy it anyway
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Unfortunately the trend seems to be to make games more "arcadish" or "twitched."
Hopefully MTW2 will be as moddable, hopefully more, as RTW. This will allow the talented modder part of our community to make it more realistic. However the fix will probably look odd to the eyes up close and considering the amount of additional animations being added to MTW2 be even more noticeable.
Again, hopefully, CA has noticed this common complaint and made giving the sprites a more realistic speed and kill rate more visually satisfying as well as adjustable.
Edit:Well I think I might have some good news.
Upon further review look at the high-quality clip at about 1min 4sec You can see the English heading out to attack the Tumurids(?).
Notice how fast those banners are flapping in the English units on the left and right side of the gate?
It seems that at least that part of the video was higher than normal speed. So perhaps more of the vid is faster than normal speed. I know its not much but at least its something.
Last edited by Sir Robin; 05-22-2006 at 05:24.
Sir Robin the Not-quite-so-brave-as-Sir-Lancelot,
who had nearly fought the Dragon of Agnor,
who had nearly stood up to the vicious Chicken of Bristol,
and who had personally wet himself at the Battle of Badon Hill.
I wouldn't jump to too many conclusions based on these videos. It's a promotional trailer and it's supposed to look exciting. There are some visual effects that I suspect aren't in the actual game, like ground-level camera views and shaking camera from nearby explosions. It wouldn't surprise me at all, if CA (or their advertising agency) had sped up some of these scenes for visual "impact". The real test will be the first playable demo. Then we can debate combat and movement speed.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Can't wait for that, when do you guys suppose it will come out?Originally Posted by Zenicetus
The movement speeds seem indeed as fast as R:TW. They just seem to slow down combat (from what I understood from the previews) so that the battle lasts longer, but that means that we are still stuck with frantic clicking. No time to look at the eye-candy without using the pause button.
Changing all speeds is hardly a solution as it also slows down the walking speed.If the ground speed is as simple to change as in RTW, that's not much of an issue really.
CA has never released a tool that lets us import/export animations or models. The signs that are there are showing that CA has no intention whatsoever to release a tool for MTW2. Vercingetorix has made a tool to do so, but it is buggy and incomplete.Hopefully MTW2 will be as moddable, hopefully more, as RTW.
guys, i'm not talking about the cinema preview...this was the gameplay clips that were in realtime from e3
it just felt verry warcraft/battle for middle earth to me...it is very upclose with the camera, for effect and to impress with graphics i can only assume...but i noticed with the transition to rome the camera felt more restricted and upclose and i couldnt get the great strategic view of the landscape like i could in mtw...i just hope this trend isnt continued...i just feel they are gonna try to lure new customers and make it even more arcady...i'm not hating on mtw2, i'm just explaining my fears, and from what i saw guys in 30 pounds of armor were running faster than the best sprinter the world has ever seen
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Unfortunately when the demo is out we can debate all day long and it wouldnt make a difference. There were lots of threads on the speed in the days of RTW demo and CA still dismissed our arguments.Originally Posted by Zenicetus
Except that it hurts marching speed too (which is fine as it is and actually precisely the same as in STW/MTW) so the march/run speed ratio stays the same when applying the changes to overall speed. Its really the runspeed that we want to have reduced without worrying too much about more fatigue from simple marching. And of course the fast speed will be default in MP.Originally Posted by Watchman
CBR
I wish the speed could be modded, so everybody could play it at their own speed. Shouldn't be too hard. MTW had a sliding speed bar. RTW has only 3 speeds, but the marching/charging speeds can be set to any value. Those values SHOULD be changeable in the Game Options menu.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
Agree.Originally Posted by Watchman
Watching
EURO 2008 & Mobile Suit Gundam 00
Waiting for: Wimbledon 2008.
It's a HUGE issue in multiplayer. You can't pause and you can't mod the speeds.Originally Posted by Watchman
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I can't tell if they're moving too fast or not. I hope not, as this was one of the unredeeming features of RTW.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Not at all. As others have said, changing the ground speed merely slows all units down. The problem is that the relative speeds between inf and cav are bizarre and there is no differentiation between fresh and tired troops. How many times must I watch routing pikemen run away from my fresh pusuing troops. Even cav have a hard time catching up to some inf units.Originally Posted by Watchman
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Bookmarks