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  1. #1
    Member Member Zenicetus's Avatar
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    Default Re: units look to be moving too fast

    I wouldn't jump to too many conclusions based on these videos. It's a promotional trailer and it's supposed to look exciting. There are some visual effects that I suspect aren't in the actual game, like ground-level camera views and shaking camera from nearby explosions. It wouldn't surprise me at all, if CA (or their advertising agency) had sped up some of these scenes for visual "impact". The real test will be the first playable demo. Then we can debate combat and movement speed.
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  2. #2

    Default Re: units look to be moving too fast

    Quote Originally Posted by Zenicetus
    the first playable demo
    Can't wait for that, when do you guys suppose it will come out?

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: units look to be moving too fast

    The movement speeds seem indeed as fast as R:TW. They just seem to slow down combat (from what I understood from the previews) so that the battle lasts longer, but that means that we are still stuck with frantic clicking. No time to look at the eye-candy without using the pause button.

    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    Changing all speeds is hardly a solution as it also slows down the walking speed.

    Hopefully MTW2 will be as moddable, hopefully more, as RTW.
    CA has never released a tool that lets us import/export animations or models. The signs that are there are showing that CA has no intention whatsoever to release a tool for MTW2. Vercingetorix has made a tool to do so, but it is buggy and incomplete.

  4. #4

    Default Re: units look to be moving too fast

    guys, i'm not talking about the cinema preview...this was the gameplay clips that were in realtime from e3

    it just felt verry warcraft/battle for middle earth to me...it is very upclose with the camera, for effect and to impress with graphics i can only assume...but i noticed with the transition to rome the camera felt more restricted and upclose and i couldnt get the great strategic view of the landscape like i could in mtw...i just hope this trend isnt continued...i just feel they are gonna try to lure new customers and make it even more arcady...i'm not hating on mtw2, i'm just explaining my fears, and from what i saw guys in 30 pounds of armor were running faster than the best sprinter the world has ever seen
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  5. #5

    Default Re: units look to be moving too fast

    We could argue that it is worse than RTW simply because there is more armour. Let's hope we are wrong

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  6. #6
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Zenicetus
    I wouldn't jump to too many conclusions based on these videos. It's a promotional trailer and it's supposed to look exciting. There are some visual effects that I suspect aren't in the actual game, like ground-level camera views and shaking camera from nearby explosions. It wouldn't surprise me at all, if CA (or their advertising agency) had sped up some of these scenes for visual "impact". The real test will be the first playable demo. Then we can debate combat and movement speed.
    Unfortunately when the demo is out we can debate all day long and it wouldnt make a difference. There were lots of threads on the speed in the days of RTW demo and CA still dismissed our arguments.


    Quote Originally Posted by Watchman
    If the ground speed is as simple to change as in RTW, that's not much of an issue really.
    Except that it hurts marching speed too (which is fine as it is and actually precisely the same as in STW/MTW) so the march/run speed ratio stays the same when applying the changes to overall speed. Its really the runspeed that we want to have reduced without worrying too much about more fatigue from simple marching. And of course the fast speed will be default in MP.


    CBR

  7. #7
    Member Member sunsmountain's Avatar
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    Default Re: units look to be moving too fast

    I wish the speed could be modded, so everybody could play it at their own speed. Shouldn't be too hard. MTW had a sliding speed bar. RTW has only 3 speeds, but the marching/charging speeds can be set to any value. Those values SHOULD be changeable in the Game Options menu.
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