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  1. #1

    Default Re: units look to be moving too fast

    i just want the good tactical battles we had in stw and mtw, i played rtw all of a week in mp <play alot still sp>

    i just miss the good old days of rtk guys beating my arse, cursing Amp and laughing at elmo's gun armies...just seemed before rtw there was more strategy and more fun...i was quite fond of nazari heavy armies

    the arcade antics of rtw ruined it for me at least
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  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: units look to be moving too fast

    I hardly care whether I'm being helpfull. I'm just stating that if CA chooses to go for the same approach as RTW, and not revert back to their old gameplay I'll have to give up on the TW series. I hope this will be MTW2, not "RTW: The Middle Ages"
    I agree 100%.

    And I hope that more people start to see that CA's modding support is practically non-existent. They had a complete campaign and battle editor hidden in the exe and only the latter did they make public with the second patch. They still refuse to release a model/animation importer/exporter after almost 2 years. If they continue this then modding M2TW will be an even bigger struggle.

  3. #3

    Default Re: units look to be moving too fast

    That video was probably sped up on purpose to fit more into the video and not make it boringly long.
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  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: units look to be moving too fast

    I doubt it.

    But perhaps this is just the way CA has decided to go. TW is starting to look more and more like a RTS: lots of relatively insignificant 10 minute battles, pumping out units (new feature that lets you recruit up to 6 units per turn). There are no peasants gathering resources, but the new merchant agent is kind of like that as he can claim resources (trade). Turns instead of years to reduce the length of a complete game. Everything seems to be geared towards a quick and "thrilling" experience.

  5. #5
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    I can only hope that the unit speed is exactly like RTW. They finally fixed the slow plodding pace of STW and MTW battles. Which I couldn't stand and never played much.
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  6. #6

    Default Re: units look to be moving too fast

    agreed. the yawn fest of endless 2 hour battles certainly wasnt my cup of tea. that said, the 3 minute battles that RTW sometimes (not always) bought to the table also annoyed me.

    hopefully this is somewhere in the middle. i like the speed of EB battles personally.

  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: units look to be moving too fast

    the yawn fest of endless 2 hour battles certainly wasnt my cup of tea. that said, the 3 minute battles that RTW sometimes (not always) bought to the table also annoyed me.
    I can only hope that the unit speed is exactly like RTW. They finally fixed the slow plodding pace of STW and MTW battles.
    that's nonsense. In MTW the AI attacked with multiple stacks at once so you had to fight off 40-50 units in one battle. That's why they lasted long, not because of the realistic movement speed. Actual fights never took more then a couple of minutes. MP only took long because of the skirmish phase.

    I guess I'm supposed to respect other people's oppinions, but IMO if you thought MTW/STW were too slow you shouldn't be playing TW games. But apparently CA itself agreed with you.
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  8. #8
    Senior Member Senior Member econ21's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by [cF]Adherbal
    ... but IMO if you thought MTW/STW were too slow you shouldn't be playing TW games.
    Um, let's not go there. They like apples, you like oranges. Let's debate about other things. De gustibus non disputandum. Or some such.

  9. #9

    Default Re: units look to be moving too fast

    If we are talking purely SP, there is no need for any 'yawn fest' because we have the ability to increase the speed. That is all very well for SP but where does that leave the MP community?
    As for slow plodding units in MTW, that is about all an infantryman in armour could manage. Take a look at some re-enactment and test the weight of a chainmail hauberk. Not even a doped up sprinter could match RTW speeds in full chainmail

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  10. #10

    Default Re: units look to be moving too fast

    The bottom line is that if you say things to yourself like "Well, they probably sped it up for the video" and don't make yourself heard before release, you won't have any say in it.

    In my opinion we have to be as vocal as possible that we were not happy with the run speed of RTW and do not want our game to suffer to please the ADHD kiddies (who should be playing AoE or something else instead). What I don't understand is why CA seemingly want to take their franchise, offering gameplay that is almost completely unique and turn it into a poor clone of the other moronic clickfests which used to be specifically WHY people bought TW games and not AoE or whatever.

    Basically I would be satisfied if they just include an option in the "game options" menu along with all the other realism options like "limited ammo" and "fatigue" that just said something like "realistic speeds" so that all the ADHD kiddies can uncheck it and get their moronic fast action fix (maybe an option that said "totally submissive easy AI" too so they won't have to think either) and left the real game unspoiled for us TW veterans.

    I remember how much I was pissing my pants watching the RTW videos and how disappointed I was after a week of playing it.

    MTW is one of my favourite games of all time. Let's hope they don't ruin this one.
    Last edited by GFX707; 05-31-2006 at 22:59.

  11. #11
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by [cF]Adherbal
    that's nonsense. In MTW the AI attacked with multiple stacks at once so you had to fight off 40-50 units in one battle. That's why they lasted long, not because of the realistic movement speed. Actual fights never took more then a couple of minutes. MP only took long because of the skirmish phase.
    That's why it was boring, it took 10 minutes (I know this is an exageration no need to tell me) just to get to where the enemy was. By that time I've lost interest in the battle. I really don't care who wins anymore, I just want it over.

    Quote Originally Posted by [cF]Adherbal
    I guess I'm supposed to respect other people's oppinions, but IMO if you thought MTW/STW were too slow you shouldn't be playing TW games. But apparently CA itself agreed with you.
    Well geez. I guess I must have missed the memo where it was declared that you get to unilatterally decide who should be allowed to play TW. Guess I better check my inbox. Guess I'll just comfort myself in the knowledge that what I want in TW games will be in and what the Total Whiners want won't be.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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