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  1. #1

    Default Re: units look to be moving too fast

    If we are talking purely SP, there is no need for any 'yawn fest' because we have the ability to increase the speed. That is all very well for SP but where does that leave the MP community?
    As for slow plodding units in MTW, that is about all an infantryman in armour could manage. Take a look at some re-enactment and test the weight of a chainmail hauberk. Not even a doped up sprinter could match RTW speeds in full chainmail

    .....Orda

  2. #2
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by Orda Khan
    If we are talking purely SP, there is no need for any 'yawn fest' because we have the ability to increase the speed.

    Still, defending a bridge from 10,000 mongols was boring, because even with maximum speed it took quite long and needed no interference by the player. But I agree, what made MTW battles long was the fact that after the first stack, AI armies arrived piecemeal.

  3. #3
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: units look to be moving too fast

    Quote Originally Posted by A.Saturnus
    But I agree, what made MTW battles long was the fact that after the first stack, AI armies arrived piecemeal.
    I agree, the "battles took too long" arguments against MTW kill rate isn't really an argument. RTW mods with MTW style kill rates have more enjoyable battles and they still don't take nearly as long as MTW battles.

    I personally enjoyed fighting the golden horde, because of the odds, but with hindsight it was a bit of cheating that the khan could only send in one twentieth of his army at the time... I'd like to see more massive battles with very difficult odds in MTW2. And above all - make the battles fewer, but larger and more important when they happen, so I get an epic feeling of each battle being important!
    Under construction...

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  4. #4

    Default Re: units look to be moving too fast

    "the battles took too long" i dont think thats really relevant, it never really bothered me...but i didnt really enjoy the sp in mtw or stw...it was a design flaw...and after u beat the peasant army, or whatever rabble they happened to send at you all u had to do was line up and quickly rout any reinforcments and turn the game speed up..the problems with previous TW games was the crap AI, restricted unit deployment and <as mentioned> the way reinforcments enter the battle.

    yet the balance of the gameplay was magical in mtw when u got down to the nitty gritty of MP. skirmishing had a very real and very strategic role in the battles... even in the early game when it was simply just archers and no arbs, this became a nonfactor with the release of rome. units moved to fast to be able to effectivly use your skirmishers to any effect

    the more i read the more i become discouraged...the "turns" instead of years, the multiple recruitment of units and the novelty new world aspect does not sit well with me. if they would have just made dynamic AI, used the rome style campaign map and updated the graphics i would have been beyond happy

    i bet i'll be playing rtr more than mtw2...until those guys can improve mtw2 with a mod

    also BRING BACK GLORIOUS ACHIEVMENTS!!
    Last edited by Callahan9119; 05-31-2006 at 23:19.
    And when the brazen cry of achilles
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    Were troubled, and the full-maned horses whirled
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