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Thread: units look to be moving too fast

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    Default Re: units look to be moving too fast

    "the battles took too long" i dont think thats really relevant, it never really bothered me...but i didnt really enjoy the sp in mtw or stw...it was a design flaw...and after u beat the peasant army, or whatever rabble they happened to send at you all u had to do was line up and quickly rout any reinforcments and turn the game speed up..the problems with previous TW games was the crap AI, restricted unit deployment and <as mentioned> the way reinforcments enter the battle.

    yet the balance of the gameplay was magical in mtw when u got down to the nitty gritty of MP. skirmishing had a very real and very strategic role in the battles... even in the early game when it was simply just archers and no arbs, this became a nonfactor with the release of rome. units moved to fast to be able to effectivly use your skirmishers to any effect

    the more i read the more i become discouraged...the "turns" instead of years, the multiple recruitment of units and the novelty new world aspect does not sit well with me. if they would have just made dynamic AI, used the rome style campaign map and updated the graphics i would have been beyond happy

    i bet i'll be playing rtr more than mtw2...until those guys can improve mtw2 with a mod

    also BRING BACK GLORIOUS ACHIEVMENTS!!
    Last edited by Callahan9119; 05-31-2006 at 23:19.
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

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