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  1. #28

    Default Re: units look to be moving too fast

    Quote Originally Posted by econ21
    This sounds like you are saying RTW is a clickfest RTS. This is getting perilously close to RTW bashing and we don't do that in this forum.
    It's CA bashing that isn't allowed. The game can be criticised. You don't have enough time to issue individual orders to all of your units in RTW/BI multiplayer. At .com players advised me to click faster. I already click as fast as I can. I'm not slow. I took a reaction test that CBR showed me, and I was almost as fast as he was. I also have above average hand/eye coordination and spatial perception. However, I'm not fast enough to play RTW/BI.

    M2TW won't be the answer. We can already see that from the promo's that have been released so far. I would advise multiplayers who find RTW/BI gameplay to be too fast and MTW/VI gamplay to be too slow to play Samurai Wars for MTW/VI v2.01 (Too bad MTW Gold Edition purchasers. You can't play.) Samurai Wars addresses the battle pacing issue with large scale battles of 6000 to 8000 men (3v3 and 4v4) typically lasting 20 to 25 minutes. The gameplay is intuitive. Units work the way you expect them to work. Spears actually defeat cavalry which is something that hasn't been properly implimented since STW. The tactical gameplay requires a combined arms approach. You don't have long boring shootouts with weak shooters. The morale level of the units is adequate without the need for upgrades. There are no battlefield upgrades. You can clearly distinguish the factions from one another, and clearly see units against the ground textures from a distance. Good battleplans and proper tactical play achieve good results. Simply being the faster player isn't enough to win. All you give up compared to the newer games in the series is the 3D men which turn into 2D men at a distance anyway. Of course, if Activision pulls the plug on MTW/VI multiplayer then "Game over!".
    Last edited by Puzz3D; 06-01-2006 at 19:44.

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