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Thread: units look to be moving too fast

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  1. #16

    Default Re: units look to be moving too fast

    Quote Originally Posted by Orda Khan
    I agree with you entirely sunsmountain, there are plenty also who DO visit these forums that are happy enough with the speed. Let's not forget though, CA increased unit speeds for RTW, there was no unit speed debate before that. Both STW and MTW had a large MP community so what was their basis for implementing the change? There are countless MP vets who quit the game due to RTW.
    Already we have seen the response by [cF]Adherbal and I am quite sure there will be others too.
    A speed toggle would be a very nice feature, in fact the host should have access to many settings and this has been mentioned frequently but unfortunately it has never been implemented

    ......Orda
    In my opinion the speed problem in STW/MTW was not so much the speed of the battles themselves but the awfully long time it took to chase the enemy off the battlefield once you had won.

    Mind you, it didn't bother me that much, I liked the epic feel of battles in those games, but I can understand how CA would want to cut down the battle time for a wider audience. I just think they went about it the wrong way. The solution wasn't to speed up unit movement and kill rates, it was just to make the routing stage quicker. That could have been easily accomplished just by, for example, giving the player the option to quit the battle with a victory as soon as he had all enemy units routing, and just autocalc the remaining casualties.

    The other obvious solution, as many others have pointed out, is to have an "arcade" mode for the youngsters and a "realism" mode for the buffs. Or to have a lot more options you could set to your taste. I mean, there are all sorts of ways they could have approached the problem other than dumbing the entire package down for the kiddies. But they chose not to make use of them.
    Last edited by screwtype; 06-05-2006 at 09:51.

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