Results 1 to 9 of 9

Thread: Archer Mods - your views

  1. #1

    Default Archer Mods - your views

    So as I was poking around the various forums (including the archived ones) I came across several discussions regarding missile stats. The two that most inspired me dealt with the amount of ammo carried, and with the relative power of bows and the units that carry them.
    Are Archers/longbowmen too weak or do they just need more ammo?
    and
    ProjectileStats
    I was impressed by the discussions on how many arrows were typically carried by archers in the period (1st URL), and also enjoyed the discussion about composite bows (2nd URL, about page 3). I'd noticed myself that the archer units seemed pretty unimpressive - short on ammo, and the ammo spent didn't seem to inflict very much damage.

    In pursuit of a more realistic experience, I modded the correct files along the lines described in both: Doubled the ammo for "dedicated" archer units, increased the range of the Longbow, Added the "composite" bow and gave it to the eastern archer units, and things like that.

    Over the weekend I noticed a HUGE difference. Now archers - even my vanilla ones - are capable of raining some severe doom on the enemy, and it seems right to me - an unshielded, unarmored infantry unit that's not moving around should die quickly under a rain of arrows.

    So how common is this kind of modding? I notice that those threads are pretty old, and I see a lot of people playing XL or BKB (which I'll get to - I already have 'em downloaded), but are many people modding their vanilla MTW or VI game for "combat realism"? Does anyone have strong feelings pro/con?

  2. #2

    Default Re: Archer Mods - your views

    I also felt that the archers were under par from what they should be. I think that a army marching up the hill to attack you, should lose more than just ten guys. At first i didn't even make archers because they seemed pointless. but now after i modified them like you did, they are actually useful.

  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Archer Mods - your views

    Welcome to the Org, Shrike.

    Yes, I believe quite a few of us (myself included) believe that archers are somewhat underpowered in MTW. I'm mostly okay with their range (although I personally feel that Desert & Trebizond Archers should probably shoot somewhat farther), but they definitely should be killing more men than they do currently. I don't want them to be ridiculous like they were in Rome, but they do seem to take out fewer men they ought to.
    "MTW is not a game, it's a way of life." -- drone

  4. #4
    For England and St.George Senior Member ShadesWolf's Avatar
    Join Date
    Aug 2001
    Location
    Staffordshire, England
    Posts
    3,938

    Default Re: Archer Mods - your views

    The game is very easily tweaked to change little things. My regular change was on Flags, I hated the flag used for England and Burgundy so I did my own research and placed the correct ones in there place.

    Please bare in mind that any tweaks you make to your version of the game will mean that if you go online to play your game version will be uncompatable with all other peoples games unless they have made the same changes as you.

    I must admit tweaks do add to your enjoyment of the game. Good luck in your experiments.
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


  5. #5

    Default Re: Archer Mods - your views

    Hey all - Thanks for the warm welcome!

    So I take it that "rolling your own" is pretty common for Single-Player - I know that online play'd be compromised, but all I've got is 56K so I'm not planning on "going there" anytime soon. . .

    I gotta say - I'm waaay impressed with the TW designers for leaving the game mod friendly!

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Archer Mods - your views

    Archery never really got popular as a battlefield weapon in Western Europe, and there is a reason for that. The western bow, the so-called self-bow, was not very good compared to its eastern equivalent. Thus it never became a major battlefield tool and archery training and tactics were not very developed in Europe. The exception to this were the British isles, where they did have a good bow. Therefor I am not that really bothered by the low perfomance of the common archers. They were mainly a harrasment tool anyway.

    On the other hand, Eastern archery was far more effective (again because they had better bows) yet in game they are carry the same bow as the western archers. Perhaps one of the unused entries in projectile files (ninja star? Mounted longbow?) can be turned into a composite bow with about the same performance as the longbow.
    Looking for a good read? Visit the Library!

  7. #7

    Default Re: Archer Mods - your views

    Quote Originally Posted by Ludens
    Perhaps one of the unused entries in projectile files (ninja star? Mounted longbow?) can be turned into a composite bow with about the same performance as the longbow.
    That's what I was referring to in my first post:

    Quote Originally Posted by Shrike
    ProjectileStats
    ... and also enjoyed the discussion about composite bows (2nd URL, about page 3).
    ... I modded the correct files along the lines described in both: Doubled the ammo for "dedicated" archer units, increased the range of the Longbow, Added the "composite" bow and gave it to the eastern archer units, and things like that.
    Y'take the NinjaStar, mod it to be a pretty powerful bow, and then give it to the eastern archer types.

    Good info on the Western Eurpoean Archery tradition, though. . . I'd guessed that since the English obviously had a serious tradition, the neighboring countries did too. Maybe I'll mod the sbow down a bit. . .

  8. #8
    Member Member The_678's Avatar
    Join Date
    Sep 2003
    Location
    Hamilton, Ontario, Canada!
    Posts
    570

    Default Re: Archer Mods - your views

    Before I learned the moddability of the game I never bought archers unless I was English(longbows). Then I learned to mod and made it a bit better so that archers weren't useless. Made the game alot better because I really like archery tactics and thought it was way too weak in MTW.

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
    Cool Site

  9. #9
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Archer Mods - your views

    The only reason I use archers in early is to kill horses. While infantry may be difficult to kill with arrows the horses are far more vulnerable. Killing the general is far more effective than killing a few more soldiers.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO