Is there a limit to how many Family members I can have at one time? Right now I have 20 odd and I love having so many. Is there a limit?
Is there a limit to how many Family members I can have at one time? Right now I have 20 odd and I love having so many. Is there a limit?
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Probably not. The limit is of course the size of your faction and your wallet size. The character:settlement ratio should be 1:2 or 3. If you want more, you'll have to bribe other faction members, because otherwise you'll just stop having suitors, adoption candidates or children.
Student by day, bacon-eating narwhal by night (specifically midnight)
Hi diablodelmar![]()
I believe there is a limit to how many you can have which is in direct relation to the number of provinces you own. You will find that when your empire is quite large that you will struggle to have enough family members to govern all your settlements. Also when you have a lot of family members you will struggle to gain any "men of the hour" generals to adopt.
Aaaargh Tiberuis, you pipped me to it !!
Last edited by YAKOBU; 05-15-2006 at 16:52.
OTOH, if your family members are very fertile and have lots of kids, and the adults manage not to die before they come of age, you can have a huge number of people in your family.
Another question: I have killed endless Gaul Generals. I don't think I have even let 1 of them escape death. Does the AI have unlimited family members?
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No they're probably just bunched up in one city. The Gauls will die once you kill all of they're family members or take all of their cities.Originally Posted by diablodelmar
The Gauls do have a large family, but the AI tends to be somewhat....wasteful of them, hurling them at you in great numbers. At a certain point, they are down to just a handful of family members and too many territories to handle, and at that point they're toast.
Ahhh good, well I hope their reaching that point about now because I reckon I've killed at least 30 of them.Originally Posted by gardibolt
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Once you kill a few, they'll gain more via adoption or marriages. Also, there might be some hiding around in the European forests.
Student by day, bacon-eating narwhal by night (specifically midnight)
I have got another question: I told my General to go somewhere, but his movement was blocked by a (nuetral) city. I thought maybe I would be able to move him the next turns, but as it happens, three turns later he is still there, stuck by this Dacian City (called Segestica, east of Julii capital)! I am going to use it as an excuse to capture that city, but is there any way to avoid this in future?
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You could always go via ship. Or take the long road around the Greek mountain ranges. The simplest alternative is to just take Segestica before Dacia![]()
Student by day, bacon-eating narwhal by night (specifically midnight)
No you don't understand, he is stuck exactly where he is, he cannot move anywhere!!!
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Try to take the city and keep a full stack within one turn of the city incase Macedon or Dacia tries to take it. The Macedons regularly send full stacks to Segestica in my game if I don't have a big army garrisoned in the city.Originally Posted by diablodelmar
I've taken that city now anyway.
Next question, is there a limit to how many times a daughter will ask to marry somone? I turned down about 12 guys who were all drunks, and now I don't get any offers anymore! For here neither her cousin. Their ages are 21 and 17. Why aren't I recieving any more "betrothed" applications? I really am quite desperate to get them married now!
I support Israel
Don't worry, that's very young. They will keep getting offers until they're 40, I think. Then you get a message that they will live the rest of their lives in solitary.Originally Posted by diablodelmar
17 and 21 is very young. I think they "breed" until they're 40.
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Yeah but I haven't recieved any offers for either of them for about 10 turns!!! They didn't seem to be that ugly to me lol...Originally Posted by Drusus Magnus
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Don't worry. Marriages in ancient Rome were a political tool. For beauty, you went to a paid companion. The game regulates your family size with the number of cities you own. The rate is roughly one family member for two or three cities. However, this is a chance process so the effects may not appear immediatly. If you expand quickly or lose family members you will get many marriages offers and adoption chances. On the other hand, if suddenly several of your sons mature or if you lose provinces, you will get few to none offers.Originally Posted by diablodelmar
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Ahhh righty! The problem is that while I only control 17 regions (is this the same as provinces?), I have 23 family members (this doesn't only count generals, but your total family, am I right?) so I guess I should expand quickly.Originally Posted by Ludens
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Family members counts everything. The generals, their wifes, and their kids. If you have 17 regions you should have about 9-12 generals/governors. And regions are the same as provinces. Settlements are kind of the same as well since there's only one settlement per province.Originally Posted by diablodelmar
Hi
Does anyone else think that marriage proposals are linked to the numbers of regions you own and the numbers of generals you have ie they work like 'Man of the Hour' ?
Regards
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The thing is, I only have 9 Generals/Governers.Originally Posted by Krauser
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diablodelmar. don't fret too much about not having enough generals/governors. They are really only useful for some things and you need not govern every settlement, in fact it is probably bad tactically to govern every settlement.
1) Slaves only go to governed settlements in the initial dispersal. This means when you are expanding you really only want those settlements governed which you want to grow with slaves. I my game as the Brutii, early on I only govern Athens and Croton/Tarentum in order to maximize slave flow here. You can occasionally pop a gov into somewhere else to get a one time slave burst but you can really do the same thing by producing peasants and shipping them.
2) Generals are important governors to the extent that they have influence and can hold down a far extended territory with their influence. Places like Carthage(eventually) call for a governor, etc.
3) Law is extremely important but hard to get unless you have law temples. It lowers corruption. Once your empire get large, corruption will be the main thing holding you back.
4) It is often better to have one governor govern 2-3 cities. This way you can cue buildings in such a way that he simply cyles between the cities and gets credit for all those buildings.
5) Any very profitable city should have a governor. Early on I governed only Athens and Tarentum/Croton, but eventually, I installed governors elsewhere on a permanent basis as the slow flow didn't matter as much at that point and the profits were very large. Halicarnasus for example.
I encourage you to read the trait guides to familiarize yourself with eth basic building traits and law traits as they are important.
limitedwhole, you dont need a governer to cue buildings, simply uncheck the "Construction" box when it is being automanaged and you can build whatever you want.
I support Israel
Well 9 is within the range of 9-12. Don't worry about having a Governor for every settlement and a General for every army. Dedicate about 50-50 to each position. If you have less armies, you can devote more to management. When I play, I frequently send out armies without generals and a lot of times I conquer a new city with that army and immediately get the option to adopt that captain.Originally Posted by diablodelmar
He means that the Governor gets credit for those buildings giving him a higher chance of getting good constructions traits that will reduce the cost of constructing new buildings. The same thing can happen if a Governor is in a city that creates a lot of military units.Originally Posted by diablodelmar
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