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  1. #1

    Default Re: European Barbarorum: A point of critique

    I would play a 4-5 hour long battle

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: European Barbarorum: A point of critique

    Quote Originally Posted by Elthore
    I would play a 4-5 hour long battle

    But not a campaign with 1000s of them.
    History is for the future not the past. The dead don't read.


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    Member Member Avicenna's Avatar
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    Default Re: European Barbarorum: A point of critique

    ...and then, you would laze around, waiting for your family members and their armies to finish walking all the way over to Greece. Then you command them to attack. Wait, no, they're too far away...

    If you want to simulate realism, the only way is to control only one character and no others. Then, implement dozens of house rules, tweak with the engine and files, and by that time, M2TW will be out.
    Student by day, bacon-eating narwhal by night (specifically midnight)

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    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: European Barbarorum: A point of critique

    Quote Originally Posted by Tiberius
    ...and then, you would laze around, waiting for your family members and their armies to finish walking all the way over to Greece. Then you command them to attack. Wait, no, they're too far away...

    If you want to simulate realism, the only way is to control only one character and no others. Then, implement dozens of house rules, tweak with the engine and files, and by that time, M2TW will be out.
    Easier to just go to Macedonia and start rasing pikemen...

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

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    Member Member Shorebreak's Avatar
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    Default Re: European Barbarorum: A point of critique

    I would play a 4-5 hour long battle
    I don't understand how adding a 0.5-1.5 second command delay would produce a 4-5 hr battle....

    If anything, it would only add a slight amount of time to a battle, since the player would actually have to pre-think his/her moves for once and not spam the mouse.

  6. #6
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: European Barbarorum: A point of critique

    Yes, but the computer does not know how to properly implement say horse archers. You need to control them every second to get the maximum historical use out of them. In real life, all of the horse archers knew exactly how to do a feigned retreat or a false charge without their general telling them, but not so in this game.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  7. #7

    Default Re: European Barbarorum: A point of critique

    I cant think of much that would be more annoying than installing a "lag" between issuing orders and having them carried out. Id end up putting my foot through the monitor screen.

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    Guest Dayve's Avatar
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    Default Re: European Barbarorum: A point of critique

    Fact is... A game can't be 100% realistic... We have to sacrifice realism for gameplay sometimes, otherwise it would take us hundreds of real years to play a campaign, and at the very least, 4 hours to play a battle... I don't have such time... I'll be 58 by the time i finish conquering Italy and Sicily... By which time newer more awesome than we ever imagined Rome games will be available to play on the PCs of tomorrow...

    We just have to imagine that the battle that just took us 35 minutes or less to win really took 4 or 5 hours... Then we must go back to the campaign map, build some buildings in our cities and pretend the turn we just ended lasted 3 months, and not 1 and a half minutes!

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