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  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Terrain textures

    Konnichiwa,

    I was wondering why we don't use the original Shogun textures for our mod?
    As I've heard no one has figured out how to implement them. Well,
    the required files were sitting on the server all along. So, I downloaded
    them and after an hour breakfast and 3 CTD's here they are:












    The original texture tiles come in a compressed Tga format while the M:TW ones
    are not compressed. So I batch converted them from compressed TGA to uncompressed TGA.

    However, they are not in the correct order. I'll sort and rename them for a more convenient use.
    As soon as it's done I'll post the textures to Yuuki, our map-sensei.



    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  2. #2
    Defender Troll Member Revolting Friendship's Avatar
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    Default Re: Terrain textures

    Awesome. What about the trees then? Or could I maybe be of assistance there, making a couple that suit the japanese setting better? The STW-ones might have been a bit more pixelated than the MTW, it was so long since I played STW so I hardly remember. :(
    lol

  3. #3
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Terrain textures

    i am always happy to have more people donating time and making the shogun world come alive in the mtw engine,

    changing the default mtw trees into a japanese style would be most welcome,


    in the modelling thread you can see some models i either imported or reskinned,
    including my attempt at a cherry tree model,
    but that is not the model used by default for "tree" tiles

    i actually have not looked at what IS the default model, IIRC it is something called tree.lbm??? (not sure - but it is an lbm file, maybe there is a file for each type of tree too..)

    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  4. #4
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Terrain textures

    I've done all of the above in just a few minutes, so it's not perfect.
    I just tried to show what's possible.
    The trees are still the default MTW ones.
    We do have new tree models in the model pack, like the cherry trees.

    As barocca said, any change to a more japanese look is welcome.


    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  5. #5

    Default Re: Terrain textures

    This is going to work. I've been able to remove the pixelation in of the STW texture tiles that R'as sent me with a small amount of gaussian smoothing without loosing the structural detail. Two maps, Aki and Totomi, that I converted with this modified STW tile set look very good. Next, I have to rotate the tiles so that they come into the MTW/VI map editor in the correct orientation. Once that is done, converting an STW map will just be a matter of placing the Japanese models on it.
    Last edited by Puzz3D; 05-30-2006 at 15:31.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6

    Default Re: Terrain textures

    Certain tiles are identified as tree tiles. STW and MTW do not identify the same tiles as tree tiles. I have a workaround by moving some of the tiles, but does anyone know where these tree tiles get identified and where the trees on them come from? They aren't part of the textures, and they aren't coming from the models.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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