There are 7 tree tiles in STW, and 11 in MTW. The first 4 are the same number tile, but the other 7 are not. So, I copied the 3 remaining STW tiles which had no trees to tile numbers that had trees, and moved those tiles up to the end extending the total number of tiles. I also had to move another 4 rock tiles up to the end because the rocks and grey rocky ground had trees and it looked bad. For example, 4th Kawa was covered with trees. I then had to fix all the STW maps that used those tiles, and I'm still not done with that as I realized well into it that I had to interchange two of the tree tiles that I had moved to get the forests to have the proper density of trees.

Once I have the tile set finalized I can send it out. It can't be changed or else the maps done so far will have errors. We could add texture tiles later to the end of the file without causing problems on the maps already done. I'm keeping many of the custom maps done for STW, but not all because there are well over 1000 maps including all the MTW maps. Right now I have 165 small maps from STW not counting the custom maps from WE/MI of which there are quite a few good ones and they are of the large type. Many MTW maps will also have to be discarded. I'm not sure how many maps are needed for the campaign. All the MTW maps that we do keep will have to be retextured and have the models replaced. The trees that come from the tiles are in the right place which is a big help in redoing the maps.