I've completed texturing and applying the Japanese models to 96 of the original STW maps. These are the original province maps, and some of the custom maps. I have 5 more to do. There were 25 castle maps in original STW, and I'll be working on these next. After that, I'll do a few of the large custom maps from Warlords Edition that proved to be popular with the players. The summer tileset is final for these maps (it took considerable time to come up with the tile moves and rotations that mapped onto the original maps), and all I have to do is apply the same tile moves and rotations to the winter set. I'll then make a package of the maps and the two tilesets. This would be usable in the STWmod campaign with renaming of the maps to MTW/VI conventions.

After this comes the big job which is retexturing the MTW/VI maps with this tileset. The mapping is not good at all, although the trees are correct which is a big help. My initial strategy will be to do a couple of maps from each category so you can at least play the campaign by duplicating these maps as many times as necessary with the appropriate names. Gradually, over time this set can be filled out. I'd also like to get some of the large custom MTW/VI maps we use in MP into this initial set.

Tiles can be added to the tileset, and it won't affect the maps I'm doing. I'll take a look at the MTW/VI textures, but my feeling right now is that they won't look right against the STW textures and color matching will be a problem unless they are modified.