How to make new ground textures:
Here the basics about making new ground textures: I never used new one in my maps, because I thought the one in MTW are ok.
But here the knowledge about making them:
Open your Textures/Ground-folder:
There you will find all used MTW ground textures seperated from each other in different clima-folders .
Choose one clima, where you want to add a new texture:
As an example "Arid": Open the Arid folder and you will find 181 textures there.
If you want to add a new texture to arid, open one of the textures there or make a absolutly new one with your graphic editing software.
I use Paint-Shop pro 8.
It must have the resolution: 256x256 with 16 million colors and it must have the tga-format.
Ok, make your new texture and save it in tga format outside of MTW with a new number (as example "182").
Then open your texture again with IRFAN VIEW and save it again as tga-format and put it into your Arid folder (Textures/Ground/Arid).
If you use your tga of Paint shop pro 8 it will crash when you´re loading your map or map-editor.
I don´t know if another graphic software can save it as tga and it works except Irfan View (try it).
Now you can choose and use a new texture in the map-editor.
You can also change the existing textures if you want.
Is it possible to make a new unpassable area: No.
It seems that it depends on the number of the texture and every new texture will only be a normal texture.
And never forget that if you will add a new texture to a clima folder also the other folders in the Ground folder need it in it (changed if you want to lush style and so on) if you want to play your map also in other clima zones.
btw: You can also change the water texture: Its texture nr.: "000".
Antalis
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