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  1. #1
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Floating cloak 3Dmax

    I thought there was something odd, when i looked at the schematic for the druid (cloak source) it wasn't connected to anything, but the problem was after i reshaped it as a poly it wouldn't export, i got the same msg's linked to bone if static, each vertex weighted ect... max is like an old kung fu master, just when you think you got it, you get a slap over the head.

  2. #2

    Default Re: Floating cloak 3Dmax

    when an object is not connected to a bone it is using the skin modifier. Its nothing odd at all. Read up on the skin modifier tutorinal and you'll understand things alot better.
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  3. #3
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Floating cloak 3Dmax

    He's sorted thanks, but now i'm having problems with this guy, when i import him in game his tunic is twisted, so i added a uv map but it dosn't work, is there some way of sorting this, i think it's because i merged new arms and welded them to the body, if that helps. oh and the sections don't overlap in the unwrap uv.



    He should look like this.


  4. #4

    Default Re: Floating cloak 3Dmax

    yeah, it does that when you merge them to the body. each separately applied part of the uvw map needs to be detached as an element. i had to learn that one the hard way!
    Last edited by hoccalugee; 05-27-2006 at 07:23. Reason: i'm a spelling nazi
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  5. #5
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Floating cloak 3Dmax

    And now it seems so did i, thanks that worked a treat.

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