Note: I would like to clarify that this thread is a response to the orignal query tossed out by Khelvan in one of the Preview Threads, and therefore i may claim no credit or discredit for it. All I intentded to was to provide a forum where the views of the community on this could be aired.
Some of us might remeber an offhand comment tossed out by Khelvan in of the previews that came out in the last few months, regarding the desirability of solely family member controlled armies.The suggestion was to do away completely with captain led armies and to make family members as defacto compulsory army commanders.After a few assorted sundry comments, nothing further was said and the topic vanished.
But on mature reflection any one will realise that this is a matter of utmost importance that deserves a through discussion about its merits and demerits since if impelemented it has immense consequences for gameplay both tactical as well as strategic.
Let us first start off with implementation, now a similar concept came to me while playing RTW1.5and considering that great minds do tend to think alike, let us assume that the EB team followed the same thread of reasoning that I conceptualized, one can postulate that what will happen is that though you can produce units at all your settlements without any restictions, but any such units cannot be transported in any sort of manner from that settlement until and unless commanded by a family member. This would be accomplished most probably by giving all captains 0 movement points.
Though it might seem as a lot of unnecessary micro-management at this point
the benefits as we shall see are immense.
Firstly, we shall see no more half stack armies, or the infamous single unit captain led armies that the AI seems to be inordinately fond of.This in itself is enough in my opinion to justify its inclusion.
Secondly, this in turn means a more challenging Ai as well as fewer but more Epic and decisive battles.
Thirdly, it totally does away with the captain re-inforcement bug
Fourthly,We can finally have diffrential movement rates for armies, namely that armies should have different movement rates for travelling within the confines of your empire and in enemy territory.
Fifthly we can also have weather specific movement points where it is not only affected by winter by also random weather effects such as snow storms or landslides.
At this point you can very well visualise the significance of such a developement and the need thereof, of there being an extended discussion on this feature.So feel free to add your two cents.
To start off I would like to suggest that Khelvan or any other member of the EB team elaborate further their initial comment, so that we may have a cleare picture.
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