Poll: What kind of AI do you want to face on the battlefield?

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Thread: What kind of AI do you want?

  1. #1
    Member Member sunsmountain's Avatar
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    Default What kind of AI do you want?

    Perhaps the CA can combine the best of MTW and RTW AI:

    (MTW) * At the beginning of the battle use 1 of a set of formations that work, for say, a heavy infantry army.

    (new) * Then choose 1 of a set of attack/defend strategies and translate this to the tactics level. Group units together [for 20 units, a max of 5 groups each with 2 (horses, archers) to 8 units (infantry)] and keep them together & coherent until engaged. Try to identify groups (again, max 5) of enemy units & apply the rock-paper-scissor knowledge to set up your line before engaging the enemy. Always engage the enemy as 1, if possible (ie unless fighting has already started, not with scouts though).

    (RTW) * Once engaged, free all units of their groups and allow them to react on the spot & select their own targets. Prevent ParadingArchers/SuicidingGenerals as much as possible. Identify human outflanks and counter them.

    * When losses do occur, retreat & regroup, start from the top, but skip the initial formation, go straight to the group level, which due to losses may be less than 5.

    What are your thoughts? What kind of AI would you like?
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  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: What kind of AI do you want?

    I want a totally new one because of 2 simple reasons:

    1. The MTW AI was too inflexible. It was difficult to use specified tactics in the battle.

    2. The RTW AI can be beaten easily, by exploiting the AI problems.

    So I want an intelligent AI, built from scratch.
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  3. #3

    Default Re: What kind of AI do you want?

    I'd like to see an AI that, among other things, learns and saves it's own encrypted log files, which it can refer to later. So for example, if you start a campaign and always perform the same tactics, the AI wises up to it and eventually get's to know what you're doing. It could also borrow your tactics and use them against you.
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  4. #4

    Default Re: What kind of AI do you want?

    That would be awesome

  5. #5
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: What kind of AI do you want?

    I think learning AI adapting to how the player plays would be awesome, but such stuff is complex to implement and might not be possible with CAs budget for MTW2. What is possible though is a system where the AI maintains a good battle line, and makes proper decisions in a way almost similar to how the human player makes them about keeping or not keeping reserves, where to send in the cavalry charge, whether to outflank on both flanks or one, etc. An AI that also handles missile duels well, taking advantage of every range distance between missile units, using cavalry to chase away the player's missile units to temporarily keep them from firing to give the own missiles a temporary advantage etc.

    I'd also like to see the skirmish function be more logical so units don't skirmish away from their own line to be isolated and slaughtered. They should always try to skirmish towards the own main battle line and once behind or inside it stop IMO.
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  6. #6
    Member Member Dead Knight of the Living's Avatar
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    Default Re: What kind of AI do you want?

    I want an AI that maintains freaking battle lines. In RTW the enemy army comes at you piecemeal and you can take out units one at a time. BORING.

    Despite claims to the contrary, the same thing happens in Europa Barborum mod and the RTR mod.

    Now, when I say I want them to stay in line, I'm talking first echelon only. They can maneuver the 2nd and following echelon forces in different ways to try and gain an advantage.

    What I'm most disappointed in is that the AI does not coordinate Cavalry flanking attacks with its infantry and artillery/archer support. Yes, they maneuver cavalry to your flanks. But they'll attack before the infantry arrives or after you've already beat the crap out of the infantry.

    Much more well coordinated attacks, timed well. IE, the cavalry should be hitting my flank slightly after their line engaged my line.

    The AI should also use terrain to select tactics. If attacking at an angle on a slope, IE the their left flank is elevated on a hill while the ground slopes down to where the right flank is on level ground, maybe the AI could reinforce the flank on the high ground (left flank in this case) Try and crush my flank from the high ground while conducting limited engagement with the right. Kind of like Epaminondas (spelling?)

    If attacking from the high ground, precede the main army with light cavalry and archers to use the range advantage. Something like that.
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  7. #7

    Default Re: What kind of AI do you want?

    Yes, the mods have no effect on the AI ability which is awful to be honest. I would like an AI that resembled a good MP vet

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  8. #8
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: What kind of AI do you want?

    Quote Originally Posted by CheziScrotus XVI
    I'd like to see an AI that, among other things, learns and saves it's own encrypted log files, which it can refer to later. So for example, if you start a campaign and always perform the same tactics, the AI wises up to it and eventually get's to know what you're doing. It could also borrow your tactics and use them against you.
    That's a lot to ask for. Designing a good AI is hard enough, particularly for a game as complex as this, and one that actually learns is probably beyond the means of most games right now. However, if it keeps coming across cavalry heavy armies it could decide to build armies designed to cope with that, such as many spearmen; that should be reasonable.

    Basics need to be right, though, which they certainly weren't in RTW. Armies should stay in formation, no suicidal generals, and the AI should recognise weak areas and focus on breaking them; coordinated charges would help, particularly from cavalry. But having the armies stick together and not spread out, especially when attacking, would help immensely.
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  9. #9

    Default Re: What kind of AI do you want?

    I agree with Orda Khan- hello by the way! I would like to see an AI that would hand my butt to me for making mistakes on the battlefield
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  10. #10
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: What kind of AI do you want?

    Although mostly issues with the MTW AI, I would like to see proper a "horde" mode, that is proper swarming if the comp has weaker troops but larger numbers. Or the closly related "everything is going to hell anyway, so why don't try to take out as much of the enemy before biting the dust"-mode.

    The MTW AI has big problems with the second one. Proper handling of reinforcements for both MTW and RTW (although different ways) and proper treating of a fast general unit if there's large forces still active (aka in RTW, if the first army is smashed retreat the remaining cav and especially the general to the other army and for MTW the general retreats to meat up with a new row of a full 16 units).

    That combined with a great AI (MTW quality minimum) and with battles that last more than 10 seconds MTW2 would look very promicing.
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  11. #11
    I need to change my armor Member Sir Robin's Avatar
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    Default Re: What kind of AI do you want?

    I agree that designing a good AI is difficult but I have seen games with much lower budgets have far superior AI.

    A good AI is very important to a games value. Designers, or at least their marketers, know this and so we always hear about how this or that games AI is "great." Sad how few games live up to this hype though.
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  12. #12

    Default Re: What kind of AI do you want?

    AI that it truely AI, AI that is progressive, AI which will develope artificial intelligence during the game, something that was non-existant in Rome, where the AI kept performing the same, stupid manoevers and tactics over and over again.

  13. #13
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: What kind of AI do you want?

    The AI is pathetic in mtw and rtw, except for a few battles, I wasnt EVER beat without insurmountable (practically ubeatable) odds. I can take on 1v4 of the comp.

    Horse archers? The ai chases them around the map while being decimated

    Seiges?Ai runs back and forth while your bombarding them with missles, then when its attacking it just sits there and gets wiped out.

    The Ai never attempted to flank me, EVER. And iv played hundreds of battles. They always run into a strong front line and they rarely ever employ archers.

    Bridge battles...May be a glitch, but most of the time they just sit there and do nothing.

    The AI on the campaign screen is even worse. Though iv found that just turteling and letting the enemy get stronger then you is funner. The AI has no perception of decent armys, strategys, agents, and it backstabs you for no reason, no honor whatsoever, and refuses treaties that include them saving their asses and getting 500k and all their territory back.

    The AI on hard mode doesnt improve, it just gets cheat codes/extra money and troops.

    I could go on and oooooon. But ill save you time The AI needs to be redone.
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  14. #14

    Default Re: What kind of AI do you want?

    I would to see an AI that combines all of the features provided in the poll. A totally humanistic AI that makes a change when it is necessary but otherwise follows basic strategy and with a special knack for improvisation(sends chivalric seargents and crossbowmen to assist militia seargents in attacking a fortified position).

  15. #15

    Default Re: What kind of AI do you want?

    I would to see an AI that combines all of the features provided in the poll. A totally humanistic AI that makes a change when it is necessary but otherwise follows basic strategy and with a special knack for improvisation..........

    i.e. starts battle with the intent to engage with missile units and finds the enemy statica as well so seend the cavalry in to defeat enemy missile troops and supports them with feudal seargent and feudal knights. Upon defeating these forces, more towards the center the AI is confronted with the players stronger forces and sends in adequate reserves. The right side is player's right flank is particularly tough and so the AI sends militia seargents to assult a fortified position. When this unit begins to have trouble, the AI sends chivalric seargents and crossbowmen to assist the militia seargents in attacking a fortified position).

    diBorgia

    In short I would like an AI that tests defenses and modifies it course of action. I would also like it if the AI knew, in detail if it's position was tenable or not.

  16. #16

    Default Re: What kind of AI do you want?

    Quote Originally Posted by Geoffrey S
    That's a lot to ask for. Designing a good AI is hard enough, particularly for a game as complex as this, and one that actually learns is probably beyond the means of most games right now. However, if it keeps coming across cavalry heavy armies it could decide to build armies designed to cope with that, such as many spearmen; that should be reasonable.
    Not really, it would not be much different to the logs kept and used as an AI script by programmed chess opponents.
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  17. #17
    Member Member sunsmountain's Avatar
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    Lightbulb Re: What kind of AI do you want?

    I'm glad with all the valuable responses. We all want units to follow Sun Tzu's Art of War, and CA have aimed for this since Shogun.

    The AI in RTW however, fails to keep to the basics in the long run. We seem to all agree that these basics are more important to get right than which formation, strategy or tactic to use.
    These basics (keeping troops together, sticking with decisions once made) go wrong exactly because of the following design decision:

    How often do you want the AI to re-evaluate its decisions?

    In Rome:TW, the answer was: Too often, leading to such horrors as the save/reload bug on the campaign map, where the AI evaluates what it's doing EVERY load. On the battlemap it re-evaluates EVERY 5 seconds, leading to those wonderful scenes with enemy units marching back and forth without engaging, or engaging flank first, or archers repositioning and never firing.... brrr

    In Medieval:TW, the answer was: Twice, at the start of battle and just before engaging. No updates after that, only (smart) unit behaviour according to Sun Tzu rules. Mind you, they had less options/formations to choose from compared to RTW, and were therefore more likely to do things right. The MTW campaign map didn't re-evaluate its decisions at all, they always built and moved the same. The map was simpler too.

    CA's weak point seems to be that once they have made a design decision, they're sticking with it. If only they could translate that determination to the battlefield :) yes it's ironic.

    A better question would be:
    When is it necessary for the AI to re-evaluate?

    I'd like to see an AI that, among other things, learns and saves it's own encrypted log files, which it can refer to later. So for example, if you start a campaign and always perform the same tactics, the AI wises up to it and eventually get's to know what you're doing. It could also borrow your tactics and use them against you.
    Ahh.... you were talking about campaign map AI... then don't say: Tactics. Campaign is all about strategy, not tactics, tactics is for the battlefield:

    What it can learn, is what kind of armies you are building, ie heavy in Spearmen, swordsmen or archers, and assemble its armies to match that. But Rome campaign map AI already does this (while building all military buildings, not focusing, so it doesn't matter, but still).

    Perhaps one the AI designers from CA could comment on their design decisions or shed some light...
    Last edited by sunsmountain; 05-26-2006 at 13:58.
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  18. #18
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: What kind of AI do you want?

    Not really, it would not be much different to the logs kept and used as an AI script by programmed chess opponents.
    actualy the TW game rules - or any RTS rules - a a *tad* bit more complicated then those of chess

    They always run into a strong front line and they rarely ever employ archers.
    yeah this is one of the most incredible flaws (as in they would've ben so easy to fix). The AI never uses an archer advantage, atleast not when attacking. If he has better archers then his opponent, and his infantry/cavalry advantage over his opponent is not like 10 to 1, then he should sit back, and NOT attack with hs inf and cav until every last arrow has been shot.
    But perhaps CA figured this would be too boring for the average 12 year old kid ?
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  19. #19

    Default Re: What kind of AI do you want?

    Quote Originally Posted by [cF]Adherbal
    actualy the TW game rules - or any RTS rules - a a *tad* bit more complicated then those of chess



    yeah this is one of the most incredible flaws (as in they would've ben so easy to fix). The AI never uses an archer advantage, atleast not when attacking. If he has better archers then his opponent, and his infantry/cavalry advantage over his opponent is not like 10 to 1, then he should sit back, and NOT attack with hs inf and cav until every last arrow has been shot.
    But perhaps CA figured this would be too boring for the average 12 year old kid ?
    I was referring, of course, to the campaign map AI. The actual battle AI is a totally different thing.
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  20. #20

    Default Re: What kind of AI do you want?

    Quote Originally Posted by Tahanaman
    I agree with Orda Khan- hello by the way! I would like to see an AI that would hand my butt to me for making mistakes on the battlefield
    Hello Tahanaman, I've not seen you in ages. Hopefully MTW II will prove to be worth the effort in MP

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  21. #21

    Default Re: What kind of AI do you want?

    MTW's AI was okay, but it had far fewer variables to deal with. RTW's AI might have been a bit better, but it played far worse. In part that's probably due to the significant increase in variables the AI had to wade through, but it's also quite posible the RTW AI was just worse too.

    Either way, since MTW2 is using a map at least as complex as RTW, the AI needs a huge overhaul, or utter replacement, because RTWs sucked.
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  22. #22
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: What kind of AI do you want?

    An efficient, challenging, non-suicidal AI. Built from scratch.

  23. #23
    Narcissist Member Zalmoxis's Avatar
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    Default Re: What kind of AI do you want?

    Wouldn't it take a long time to create a brand new AI?
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  24. #24
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: What kind of AI do you want?

    Ah, but I'd play it longer. It would be worth it IMO.

  25. #25

    Default Re: What kind of AI do you want?

    I liked RTW's AI, it was a good difficulty for me, challenging, but winnable. Although i would like more options that the user could define. Such as the user could set whether the AI uses move infantry or cav. Or works on building an army for attacking or fortifying for defense, you know stuff like that.
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  26. #26
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: What kind of AI do you want?

    Building Ai is a complex thing, so i've been told. However, if CA is truely spending all this time polishing mtw2, i'd ask they spend this time on the AI. it needs a huge overhaul; anything better than an RTW AI will make me happy. and i'm willing to wait longer just for a challenging game

    edit: because i sounded like a jerk. <3 CA
    Last edited by Monk; 05-27-2006 at 08:48.

  27. #27
    probably bored Member BDC's Avatar
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    Default Re: What kind of AI do you want?

    An ai which holds it's lines together and coordinates flanking etc. And uses archers. Nothing too impressive, just maybe a script forcing it to keep infantry in a line would do.

    I'd also say the MTW decision thing was better. At least it was commited and had a chance of winning. In Rome the ai just decided to stop charging at the very last moment.

  28. #28
    Member Member jadast's Avatar
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    Default Re: What kind of AI do you want?

    I would like an AI with a strategic vision. One that uses its resources to build up its territories and maintains well balanced armies.

  29. #29
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: What kind of AI do you want?

    Id also like, if you put it on very hard settings. That the AI does not get extra money/troops but has more skill. Blockading all of your enemys ports and laying waste all of his lands does nothing on vh/vh
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  30. #30
    Totally Irrelevant Member Gaulgath's Avatar
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    Default Re: What kind of AI do you want?

    I would also like an AI overhaul. Let's face it, I really liked Rome Total War's new graphics and gameplay elements, but let's just say charging a unit of General's bodyguard straight into phalanx spears does not show excellent AI. I am not asking for anything too complex, but just AI that can successfully stand in formation and perform flanking when necessary.

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