That's a lot to ask for. Designing a good AI is hard enough, particularly for a game as complex as this, and one that actually learns is probably beyond the means of most games right now. However, if it keeps coming across cavalry heavy armies it could decide to build armies designed to cope with that, such as many spearmen; that should be reasonable.Originally Posted by CheziScrotus XVI
Basics need to be right, though, which they certainly weren't in RTW. Armies should stay in formation, no suicidal generals, and the AI should recognise weak areas and focus on breaking them; coordinated charges would help, particularly from cavalry. But having the armies stick together and not spread out, especially when attacking, would help immensely.
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