I agree with Orda Khan- hello by the way! I would like to see an AI that would hand my butt to me for making mistakes on the battlefield
I agree with Orda Khan- hello by the way! I would like to see an AI that would hand my butt to me for making mistakes on the battlefield
CLAN TAKIYAMA- MIZU TAHANAMAN
Although mostly issues with the MTW AI, I would like to see proper a "horde" mode, that is proper swarming if the comp has weaker troops but larger numbers. Or the closly related "everything is going to hell anyway, so why don't try to take out as much of the enemy before biting the dust"-mode.
The MTW AI has big problems with the second one. Proper handling of reinforcements for both MTW and RTW (although different ways) and proper treating of a fast general unit if there's large forces still active (aka in RTW, if the first army is smashed retreat the remaining cav and especially the general to the other army and for MTW the general retreats to meat up with a new row of a full 16 units).
That combined with a great AI (MTW quality minimum) and with battles that last more than 10 seconds MTW2 would look very promicing.![]()
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
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I agree that designing a good AI is difficult but I have seen games with much lower budgets have far superior AI.
A good AI is very important to a games value. Designers, or at least their marketers, know this and so we always hear about how this or that games AI is "great." Sad how few games live up to this hype though.![]()
Sir Robin the Not-quite-so-brave-as-Sir-Lancelot,
who had nearly fought the Dragon of Agnor,
who had nearly stood up to the vicious Chicken of Bristol,
and who had personally wet himself at the Battle of Badon Hill.
AI that it truely AI, AI that is progressive, AI which will develope artificial intelligence during the game, something that was non-existant in Rome, where the AI kept performing the same, stupid manoevers and tactics over and over again.
The AI is pathetic in mtw and rtw, except for a few battles, I wasnt EVER beat without insurmountable (practically ubeatable) odds. I can take on 1v4 of the comp.
Horse archers? The ai chases them around the map while being decimated
Seiges?Ai runs back and forth while your bombarding them with missles, then when its attacking it just sits there and gets wiped out.
The Ai never attempted to flank me, EVER. And iv played hundreds of battles. They always run into a strong front line and they rarely ever employ archers.
Bridge battles...May be a glitch, but most of the time they just sit there and do nothing.
The AI on the campaign screen is even worse. Though iv found that just turteling and letting the enemy get stronger then you is funner. The AI has no perception of decent armys, strategys, agents, and it backstabs you for no reason, no honor whatsoever, and refuses treaties that include them saving their asses and getting 500k and all their territory back.
The AI on hard mode doesnt improve, it just gets cheat codes/extra money and troops.
I could go on and oooooon. But ill save you timeThe AI needs to be redone.
Hello Tahanaman, I've not seen you in ages. Hopefully MTW II will prove to be worth the effort in MPOriginally Posted by Tahanaman
......Orda
MTW's AI was okay, but it had far fewer variables to deal with. RTW's AI might have been a bit better, but it played far worse. In part that's probably due to the significant increase in variables the AI had to wade through, but it's also quite posible the RTW AI was just worse too.
Either way, since MTW2 is using a map at least as complex as RTW, the AI needs a huge overhaul, or utter replacement, because RTWs sucked.
Fac et Spera
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