It just needs basics.
Infantry centre with general and a few reserves behind.
Cavalry on the wings, if weak defend against their cav if strong attack their cav
Skirmishers engage before main line engages fallback and then assist were units are losing once the main line has engaged
General is used as a reserve not as attacker
And then a few terrain changes for the AI, deny that hil, keep infantry in those woods, put archers on that high ground.
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