I'm pretty sure that historically armies made a bit of coin looting the dead bodies of their enemies for armour and weapons. I think it would be a good feature in MTW 2.
I'm pretty sure that historically armies made a bit of coin looting the dead bodies of their enemies for armour and weapons. I think it would be a good feature in MTW 2.
It was a very big bonus for the winners. Unfortunately CA has never imlemented it (despite that it's been discussed here many times) except for ransoming back prisoners in MTW. It would have come in very handy for my current (now quit from boredom) campaign. I ended up in a stalemate with 4 provinces while at war with 2 much bigger (Germans, Macedonians), and 1 smaller (Thrace) countries. Although I crushed army after army in front of my cities, I only had enough money to maintain my forces against constant assaults from different directions and couldn't generate an army with which to attack. If I had been looting the dead (as is appropriate) it would've been a better game.
Last edited by SpencerH; 05-25-2006 at 14:10.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
good idea, but it'd make the game even easier then it already is. So unless it actualy becomes a challenge to play against the AI and destroy enemy armies, it won't add to the fun.
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This is a great idea. But let's take it a bit further. I think baggage trains should either be on the battle map or represented by a certain location, which if you reach it you get all the loot. The army with the baggage train has the option to withdraw it at some point in order to protect it.
But with a couple of exceptions.
1. If you withdraw your baggage train, your troops lose morale and fight less effectively due to the fact they're now worried about their possessions and also translate the withdrawing baggage train to mean the battle isn't going so well and I might die.
2. If your army is in complete disorder and routing, the "withdraw baggage train" option is unavailable.
3. There should be another unit in MTW2. The raider. Like a spy. But if you move it against an enemy army it may steal some of that armies possessions and kill some of its troops. (Not a lot. I'll just give an example)
It'll be a single unit like a spy. Right. But with a numerical value added to it like say 100. The 100 meaning there are 100 raiders in that unit.
The more raiders you have the better chance of succeeding in a raid. Also, the leaders traits will determine success or failure too.
You move the "raider" icon against an enemy army (like you would your spy). And if you succeed you get a little message saying:
RAID SUCCESSFUL
FLORINS (OR WHATEVER MONETARY UNIT MTW2 WILL USE) GAINED: 580
ENEMY CASUALTIES: 25
FRIENDLY CASUALTIES: 10
Now you have 90 raiders left in that unit. You should still be able to raid a bit more. Once you get under 70 or 75 it might be time to retrain.
Something like that.
I can't wait for this game to come out.
Last edited by KukriKhan; 05-27-2006 at 12:57.
"Never interrupt your enemy while he is making a mistake."
-Napolean Bonaparte-
Y not just represent horses chasing defeated foes off the map as them looting the baggage train which i believed often happened in battles at the time.
"Money isnt the root of all evil, lack of money is."
(Mark Twain)
I disagree. Battlefield looting benefits the individual soldier, not the general or king’s treasury. The King gets the ransom paid and a percentage of the pillage from a sacked town, but the smart soldier knows how to find and keep the battlefield loot.
The state which separates its scholars from its warriors will have its thinking done by cowards, and its fighting by fools – Thucydides
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