Ok, the title was a little misleading.A quick poll here.
We haven't got everything figured out yet for sure, but one option that might be unavoidable would be that with some of the new changes introduced with the official 1.5 patch we might have to have a building that caused a CTD if the player clicked on it (in the town view at the center bottom of the screen). This is simply awful, and no one is happy about it, and it just plain sucks, and we don't want to have to have it, but *if* we find it unavoidable, how much of a pain or potential game killer would the fans find it?
A few options could exist - but one that makes the most sense would be to clearly label it so that you'd know not to click on it (right click - that would normally bring up the building description). This is an example I made a week or so ago somewhat jokingly:
But it illustrates one option. We maybe could even make it look more "ancient" (heck, even could possibly make it look a unique way for each culture group if we wanted - or someone even suggested making it look like a Windows logo to illustrate that it would be a quick return to desktop).
To be honest, in testing the mod for many different things, I actually might like something like this - that could instantaneously take me back to the desktop and end the game with no harm (as long as it was saved). But that's me, thinking from a modder's point of view.Do you think it would be a big problem? The thing we would have to give up probably if we had to absolutely avoid it would probably be the complex recruitment system we have. The CTD itself is caused by the 1.5 build trying to pull up building recruitment to show you what units are available in the building, but if there are more than 8 building conditionals for any unit that would be shown there, a CTD then occurs instantly. We have many government and reform building conditionals that are needed for the units unfortunately ("fortunately" prior to 1.5).
Bookmarks