Poll: How would having this "CTD building" affect your view/play of the mod?

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Thread: Your reaction to a new "feature"

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  1. #1

    Default Re: Your reaction to a new "feature"

    How about allowing the creation of new buildings to reflect the government and reform building conditionals that are needed for the new units rather than grouping all the units into the one building? After all, a reform would need to take some time to be carried out and the time taken to create a new building may be short to reflect the current infrastructure?

  2. #2
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Your reaction to a new "feature"

    Oh, man- I thought this poll was in EBH...

    I gotta lay off for a while.

  3. #3

    Default Re: Your reaction to a new "feature"

    -The problem didn't appear in 1.2, it is the result of a new feature that was added in the 1.5 patch.
    -This is the only current CTD we know of in our build.
    -If we had unlimited building complexes, we might be able to work it in where we didn't need the building conditionals, and right now blacksnail is working hard to find a way around the problem (and he might be able to - it's still in progress), but I'm just asking would this be a big obstacle if we are unable to figure another way around it.
    -You would not need to see the description of it for it to function. One way it might work is to move unit recruitment inside this new 'invisible' building and then use building requirements in it to reference the MIC level you would build. You could see the MIC, and the description, but the units available wouldn't be visible in it (but they have been messed up even in 1.2 in EB, so this is not a new thing that we lose by moving recruitment into the 'CTD building').

  4. #4
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Your reaction to a new "feature"

    Quote Originally Posted by Teleklos Archelaou
    -The problem didn't appear in 1.2, it is the result of a new feature that was added in the 1.5 patch.
    -This is the only current CTD we know of in our build.
    -If we had unlimited building complexes, we might be able to work it in where we didn't need the building conditionals, and right now blacksnail is working hard to find a way around the problem (and he might be able to - it's still in progress), but I'm just asking would this be a big obstacle if we are unable to figure another way around it.
    -You would not need to see the description of it for it to function. One way it might work is to move unit recruitment inside this new 'invisible' building and then use building requirements in it to reference the MIC level you would build. You could see the MIC, and the description, but the units available wouldn't be visible in it (but they have been messed up even in 1.2 in EB, so this is not a new thing that we lose by moving recruitment into the 'CTD building').

    I was just thinking, if you have too many conditionals, break it up into 2 buildings - up to 8 conditionals each - and then make one a requirement for the other... You might have though of this already, of course, but sometimes you can't see the forest behind the trees as they say...

    Personally, if the functions of the building could be explained elsewhere it wouldn't be a game killer for me. Definitely an annoyance though.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  5. #5
    stalin
    Guest stalin's Avatar

    Default Re: Your reaction to a new "feature"

    I just think that one day the mod is going to be "finished and" as much as i admire the goverment system you can't have a ctd button in your finished mod the opposition /critics ´will never let you forget it. So maybe looking at other alternatives is an option

  6. #6
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Your reaction to a new "feature"

    @stalin: meh, a ctd button is not a bug, it's a feature - a patented feature known as "quick quit (TM)" Beat that if you can RTR! Muahahahahaha!
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  7. #7
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Your reaction to a new "feature"

    or someone even suggested making it look like a Windows logo to illustrate that it would be a quick return to desktop
    "Return to Desktop"

    Classic

  8. #8
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Your reaction to a new "feature"

    Even though the MIC browser's unit recruitment part was messed up, I'd still rather have it be visible. It's still possible to try and figure out what gov. corresponds to what unit through it, although it's all poopy. So I'd kind of rather have the units still show in the MIC instead of not show at all within the new CTD building.

    Unless I'm misunderstanding something and all is well. I'm still not exactly sure which building is actually the screwey one...

    Anyhoo, extatic to hear that this is the only CTD in the build. I was getting really worried after a somewhat lack of updates and some disturbing posts about team members disappearing and whatnot. Can't wait for the release!

  9. #9
    Member Member Yun Dog's Avatar
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    Default Re: Your reaction to a new "feature"

    must not click ... gah....


    cant stop....


    need to click little skull

    cant control hand ...

    mouse moving over skull...

    <click>

    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  10. #10
    Member Member Radier's Avatar
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    Default Re: Your reaction to a new "feature"

    No big deal for me. Put the skull there! Yaaarr!

    But hey, is it possible to make the skull-icon as gray as the background/interface? Who would rightclick at a invicible building?
    Or is leftclicking also not allowed on the building?
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  11. #11
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Your reaction to a new "feature"

    I choose "Probably not a bother, and might even be nice for quick exits"

    Gameplay is what is important if it means I have to change my habbits then fine by me. not that remembering to not right click on the skull sounds all that hard

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  12. #12
    stalin
    Guest stalin's Avatar

    Default Re: Your reaction to a new "feature"

    Does that mean that we won't be able to view unit recruitment in the building browser either?

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