Poll: How would having this "CTD building" affect your view/play of the mod?

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Thread: Your reaction to a new "feature"

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  1. #1

    Default Re: Your reaction to a new "feature"

    Currently the building doesn't exist, but the problem occurs in the MIC buildings now (since that is where unit recruitment takes place). I've played a few campaigns and you could still build the MIC's (right click on them in the building construction menu) or even move them around in the building queue, but you couldn't left click on them to get the description or you will get a CTD.

    We could still theoretically (haven't done it yet) retain MIC's - with the descriptions, and having them affect unit recruitment the way the currently do (i.e., you get better units with more advanced MIC's), but the actual recruitment lines would go into this "CTD building" that would be indestructable and always present and have some special icon. If it was invisible though (the icon) it would possibly cause more problems - it might accidently be clicked on. If we go this route, we might try another poll for exactly how to do the icon (skull, windowsish symbol, invisible, etc.). Again, blacksnail is working feverishly to figure out a way around this, and we might be able to make it work where this isn't necessary at all, but it is very promising to see that there is not much worry among the fans if we do have to have a building that does cause CTD's when you click on it (as long as it's clear that it would happen).

    In all the testing I've done, btw, there does not appear to be any adverse problems as a result of exiting the game this way. It's just absolutely instantaneous. Unit recruitment still works. You could still even build MIC's that have this problem (currently - but that is too risky: to leave a CTD like this in a building you have to left click in the browser to build, but can't right click for fear of a CTD). It all just happens because CA made the unit recruitment buildings now link to the units themselves when you click on their name (in 1.5).

  2. #2
    stalin
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    Default Re: Your reaction to a new "feature"

    How do rtr get around this´, they have their auxilla Zor thing?

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Your reaction to a new "feature"

    Yeap, they have ZoR too.

    ZoR = Zone of Recruitment
    Just like Spartans in vanilla RTW, you could only recruit them in Sparta.
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  4. #4
    stalin
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    Default Re: Your reaction to a new "feature"

    But do they have the same crashes? cos if not maybe it's the way to go

  5. #5
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Your reaction to a new "feature"

    Just make it a little red button. No pop-up text, no explanation, no nothing. Just a little red button.


  6. #6

    Default Re: Your reaction to a new "feature"

    You can have ZOR or any type of static recruitment system you want if you use HR's, but we have a system that uses HR's to place recruitment regionally, and then additionally thrown into the mix are reforms that use building conditionals (scripted placement of reform buildings) and also a government system that every single unit requires. So every unit has building conditions (available in type1 and 2 but not 3 or 4, for example) also that RTR doesn't have. The problem is related to all three of these things (geographical placement, government conditions, and reform conditions) in addition to occasional other buildings being required for some units (academy complex buildings for some catapults and such and maybe even some big temples or other buildings for some special units).

    I know Fourth Age TW has totally removed building conditions in unit recruitment to stop CTD's as a result of their moving to 1.5 also, and I think Iberia TW has also removed them as conditions too because of this issue.
    Last edited by Teleklos Archelaou; 05-26-2006 at 18:10.

  7. #7
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Your reaction to a new "feature"

    Quote Originally Posted by Teleklos Archelaou
    academy complex buildings for some catapults
    I've not yet seen any artillery unit in EB. Are they implemented yet, so that I can get them if I build an academy (don't think I've built much academies yet), or will they be included in later EB versions?
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  8. #8
    (cmlax999) Member adishee's Avatar
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    Default Re: Your reaction to a new "feature"

    I dont' know why you guys are even waisting energy on trying to fix it. Its not a big deal at all. I mean.. come on its a mod, every mod has its lovable quirks. And a beta mod no less (BEST DAMN BETA MOD THERE IS!! )

  9. #9
    Member Member Birka Viking's Avatar
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    Default Re: Your reaction to a new "feature"

    For me its no problem...Just do a desktop Icon so I know which it is..lol

  10. #10

    Default Re: Your reaction to a new "feature"

    Yeah, it's no biggie for me either. Do whatever works.

  11. #11

    Default Re: Your reaction to a new "feature"

    Quote Originally Posted by Teleklos Archelaou
    We could still theoretically (haven't done it yet) retain MIC's - with the descriptions, and having them affect unit recruitment the way the currently do (i.e., you get better units with more advanced MIC's), but the actual recruitment lines would go into this "CTD building" that would be indestructable and always present and have some special icon.
    So if I get this right, the plan is to put recruitment in this new building, but to retain the MIC's so as to put an additional text in each recruitment line "and building present royal barracks" or something of the like. Is that correct? If so, it hasn't been made completely clear whether or not the recruitment "list"(text telling which units can be recuited with the next lvl mic) would been in this new buidling. If that is the case, I think the point has already been made, that we would need an up-to-date recruitment list. Probably wouldn't be possible to have it in-game though.
    Last edited by Slider6977; 05-26-2006 at 19:31.

  12. #12

    Default Re: Your reaction to a new "feature"

    slider: Well, we would still need the MIC's to act (on the surface) as they did before. So you would have to upgrade them just as before to get the better units, but while the units would in theory come from upgrading your MIC's the recruitment lines would techincally be inside this CTD building, so that you wouldn't crash the MIC by clicking on it or building it or anything like that. This other CTD building would be present always and indestructable.

    It may or may not work just like this, but this is one possibility that feedback helps us think about. We would need to get a recruitment list out too that would help everyone understand the system, and maybe we could even stick a dumbed down version of it in the descriptions for the MIC, but it would vary according to province too. And it might not be complete till we get to something like .9 or 1.0 I would think.

  13. #13

    Default Re: Your reaction to a new "feature"

    If its absolutely necessary I could live with it. But I find it would be a pain to have. Could you make the icon for it a pixel big? Why not just have less than 8 conditions and break up the MIC a bit more? Core Infantry in one, open ranges for calvary and archers in another?

  14. #14
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Your reaction to a new "feature"

    I'd prefer the logo to be something within the style of EB. It'd kind of be an atmosphere killer if it was a completely random logo, like skull or red button or even the windows logo. How about an ancient, EB timeframe, specific cultural looking graveyard? Maybe a tombstone. I believe you said you can make them culture specific right TK? Something subtle like that'd be nicer than a completely out of the blue icon that just throws everything off.

  15. #15
    stalin
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    Default Re: Your reaction to a new "feature"

    Just a stupid question: can't one have 4 different military building lines that each corresponds to different goverment type, hell then the unit recruitment would not depend on goverment
    they'd have to be mutually exclusive and the first building would be the goverment itself ,then the military upgrades on top of that that allow one to train the troops
    Last edited by stalin; 05-26-2006 at 20:40.

  16. #16

    Default Re: Your reaction to a new "feature"

    Do whatever you need to do, I will play it anyway. In fact, I would actually like this. It takes me 5-7 minutes to get from my campaign to the desktop, a CTD building would speed this up a lot.

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