But do they have the same crashes? cos if not maybe it's the way to go
But do they have the same crashes? cos if not maybe it's the way to go
Just make it a little red button. No pop-up text, no explanation, no nothing. Just a little red button.
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You can have ZOR or any type of static recruitment system you want if you use HR's, but we have a system that uses HR's to place recruitment regionally, and then additionally thrown into the mix are reforms that use building conditionals (scripted placement of reform buildings) and also a government system that every single unit requires. So every unit has building conditions (available in type1 and 2 but not 3 or 4, for example) also that RTR doesn't have. The problem is related to all three of these things (geographical placement, government conditions, and reform conditions) in addition to occasional other buildings being required for some units (academy complex buildings for some catapults and such and maybe even some big temples or other buildings for some special units).
I know Fourth Age TW has totally removed building conditions in unit recruitment to stop CTD's as a result of their moving to 1.5 also, and I think Iberia TW has also removed them as conditions too because of this issue.
Last edited by Teleklos Archelaou; 05-26-2006 at 18:10.
I've not yet seen any artillery unit in EB. Are they implemented yet, so that I can get them if I build an academy (don't think I've built much academies yet), or will they be included in later EB versions?Originally Posted by Teleklos Archelaou
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
I dont' know why you guys are even waisting energy on trying to fix it. Its not a big deal at all. I mean.. come on its a mod, every mod has its lovable quirks. And a beta mod no less (BEST DAMN BETA MOD THERE IS!!)
For me its no problem...Just do a desktop Icon so I know which it is..lol
Yeah, it's no biggie for me either. Do whatever works.
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