Poll: How would having this "CTD building" affect your view/play of the mod?

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Thread: Your reaction to a new "feature"

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  1. #11

    Default Re: Your reaction to a new "feature"

    You can have ZOR or any type of static recruitment system you want if you use HR's, but we have a system that uses HR's to place recruitment regionally, and then additionally thrown into the mix are reforms that use building conditionals (scripted placement of reform buildings) and also a government system that every single unit requires. So every unit has building conditions (available in type1 and 2 but not 3 or 4, for example) also that RTR doesn't have. The problem is related to all three of these things (geographical placement, government conditions, and reform conditions) in addition to occasional other buildings being required for some units (academy complex buildings for some catapults and such and maybe even some big temples or other buildings for some special units).

    I know Fourth Age TW has totally removed building conditions in unit recruitment to stop CTD's as a result of their moving to 1.5 also, and I think Iberia TW has also removed them as conditions too because of this issue.
    Last edited by Teleklos Archelaou; 05-26-2006 at 18:10.

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