Originally Posted by Teleklos Archelaou
I was just thinking, if you have too many conditionals, break it up into 2 buildings - up to 8 conditionals each - and then make one a requirement for the other... You might have though of this already, of course, but sometimes you can't see the forest behind the trees as they say...
Personally, if the functions of the building could be explained elsewhere it wouldn't be a game killer for me. Definitely an annoyance though.
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